DUBLIN, Dec. 02, 2015 /PRNewswire/ --
Research and Markets (http://www.researchandmarkets.com/research/fxfq56/global_virtual) has announced the addition of the "Global Virtual Reality Market 2015-2019 - Industry Analysis" report to their offering.
This report anticipates depth-sensing cameras to revolutionize the way an individual uses mobile device cameras in the future. These special cameras have sensors that can scan objects in 3D. This will likely create new possibilities in gaming, photography, online trade, and several other applications.
According to the report, the major driver being the smartphone penetration, which is expected to build a huge market for mobile gamers. This would encourage developers to create more games, opening up opportunities for VR headset manufacturers. This will result in gamers to move from traditional gaming platforms to mobile gaming during the forecast period.
Further, the report states that the majority of apps available in the market fail because of poor content and the lack of ability to add new content.
The report forecasts the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019.
Key questions answered in this report:
- What will the market size be in 2019 and what will the growth rate be.
- What are the key Market trends.
- What is driving this market.
- What are the challenges to market growth.
- Who are the key vendors in this market space.
- What are the market opportunities and threats faced by the key vendors.
- What are the strengths and weaknesses of the key vendors.
- Beijing ANTVR Technology
- EON Reality
- Leap Motion
- Oculus VR
- Shoogee (Durovis Dive)
- Virtual Realities
Key Topics Covered:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by components
PART 07: Market segmentation by end-user
PART 08: Geographical segmentation
PART 09: Market drivers
PART 10: Impact of drivers
PART 11: Market challenges
PART 12: Impact of drivers and challenges
PART 13: Market trends
PART 14: Vendor landscape
For more information visit http://www.researchandmarkets.com/research/fxfq56/global_virtual
Media Contact: Laura Wood , +353-1-481-1716, firstname.lastname@example.org
SOURCE Research and Markets