Ideaworks Game Studio Celebrates The Release of the New Call of Duty: World at War: Zombies DLC Map 'Verruckt' for iPhone
LONDON, February 25, 2010 /PRNewswire/ --
- Leading Games Developer's Latest Success is the Adaptation of Call of Duty(R): World at War: ZOMBIES, a #1 Grossing Title On US and UK Apple App Store
Ideaworks Game Studio today announced that Call of Duty: World at War: ZOMBIES first DLC map 'Verruckt' for iPhone is now available on the Apple App Store. Based on Treyarch's blockbuster title Call of Duty(R): World at War, the game first released in October 2009 on the US and UK iTunes App Stores, is the third product developed by the leading digital-download game studio to take a #1 App Store spot since July 2009.
London-based Ideaworks Game Studio is the premier developer of choice for the worlds leading publishers launching premium titles for iPhone, smartphone and other digital-download platforms, having created multiple award-winning titles for major publishers worldwide.
Ideaworks Games Studio worked directly with the Call of Duty: World at War team at Treyarch to faithfully deliver the fully authentic Zombies iPhone experience, and was recognized by Apple as one of their "Best Games of 2009".
Ideaworks Games Studio head, Rob Hendry said; "The production team of the world's leading franchise has been intimately involved in every step of production with Ideaworks. The authenticity of Zombies has set the bar for iPhone titles to come. Console quality gaming has arrived on the iPhone".
Julian Jones, Ideaworks VP Business Development went on: "It has been an exhilarating experience for the teams here at Ideaworks Game Studio, to work directly with the team at Treyarch, bringing one of the world's best-selling franchises and most popular game modes faithfully to the iPhone. We have a long established relationship with Activision and it's great to see that continue."
"Ideaworks has done an excellent job at translating the Call of Duty: World at War: ZOMBIES experience to the iPhone," said Treyarch Studio Head, Mark Lamia. "The quality of the app is a testament to Ideaworks dedication and commitment, and Treyarch looks forward to working with them on future releases."
Ideaworks Game Studio builds all its iPhone and smartphone content using the cross-platform Airplay SDK, available for licensing from http://www.airplaysdk.com . Ideaworks Game Studio has developed its own tools allowing games to be further deployed across handheld and console digital-distribution channels, including Sony PSPgo, Nintendo DSi, Microsoft Xbox Live Arcade, Sony PS3 Network, and Nintendo WiiWare. A video demonstration of this capability is available at http://www.ideaworksgamestudio.com .
About Ideaworks Game Studio
Founded in 1998, Ideaworks3D was established with a highly creative technical team to develop high-end, native, cross platform technology and games software.
In 2005 a dedicated game studio team was established with a core team of games industry professionals from PC and console backgrounds, to develop AAA native C++ based mobile games. The team has brought numerous award-winning, innovative, and highly-optimised games to the global mobile gaming market, including original and franchise-based games for world leading publishers.
In mid 2009, Ideaworks3D was restructured into two distinct operations, with Ideaworks Game Studio continuing to develop for iPhone and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ideaworks Labs continues to focus on its world leading cross platform technology development, with its Airplay SDK now available commercially.
    More information can be found at:
    http://www.ideaworksgamestudio.com
    Contacts:
    Ideaworks Game Studio
    Rob Hendry - Head of Studio [m] [email protected]
    Julian Jones - VP, Business Development [email protected]
SOURCE Ideaworks Game Studio
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