Inaugural App Developers Conference And GDC Next See Attendance Of Nearly 4,000 App And Game Development Professionals
The App Developers Conference and GDC Next to Return to Los Angeles, Nov. 4-6, 2014
LOS ANGELES, Nov. 8, 2013 /PRNewswire/ -- Two inaugural events, the App Developers Conference (ADC) and Game Developers Conference Next (GDC Next), closed Thursday, Nov. 7 after hosting close to 4,000 industry professionals at the Los Angeles Convention Center, more than 40% up in attendees from the show's spiritual predecessor GDC Online in 2012. Both conferences were produced by UBM Tech, the creators of the largest and longest-running professionals-only event for the games industry, the Game Developers Conference (GDC). ADC and GDC Next will return to the Los Angeles Convention Center on Nov. 4-6, 2014.
Both ADC and GDC Next brought their respective industries' leaders together to share best practices and help developers fine-tune their crafts by providing valuable insights on the future of digital interactivity. Together the conferences welcomed more than 170 speakers across more than 150 sessions from influential and distinguished companies within the app, game and entertainment industries. Talks at ADC included those given by speakers from Evernote, Netflix, Pandora, Tumblr and more, while GDC Next featured talks by Double Fine Productions, Google, Microsoft, NBC Universal, OUYA, thatgamecompany, Ubisoft, Walt Disney Imagineering and several others.
In addition, the combined Expo Floor featured more than 80 of the top game and app companies as exhibitors and sponsors, including Google, Sony, Microsoft, Oculus VR, Samsung, Intel, Qualcomm and more. The Expo Floor also hosted the ADC Best in Apps contest which was presented by way of a partnership with AppCircus, the unique global traveling showcase of the most innovative and creative apps. Sixteen finalists presented their apps to a panel of industry leaders and one winner was selected in each of four categories. Each winner was awarded a nomination for the prestigious Mobile Premier Awards, held by AppCircus during Mobile World Congress in Barcelona in early 2014.
The ADC Best in Apps winners are:
- Health & Wellness: SocialDiabetes (Spain)
- Lifestyle: Fetch (US)
- Education: SPARKvue (US)
- Entertainment: Nott Won't Sleep (Netherlands)
Hot topics discussed at GDC Next included the rise and evolution of e-Sports, funding options for indie game developers, the value of live player feedback, and how current emerging tech trends will be mashed up for even more creative potential, among others. Subject matter for ADC covered multi-screen and multi-platform app design, new opportunities with wearable technology, monetization in emerging markets, unique app design opportunities with sensors on mobile devices, and many more.
Special to GDC Next, the show organizers honored ten innovative, yet-to-debut games as the "GDC Next 10." Game designers from each of the GDC Next 10 games revealed their inspiration behind their titles to attendees. The games chosen as the GDC Next 10 were: Broken Age, Counterspy, D4, Doki Doki Universe, Project Eternity, Project Spark, Storyteller, Super Time Force, Supernauts and Wayward Manor.
As a part of the conference organizers' dedication to game development advocacy, GDC Next welcomed Women In Games International (WIGI) and Girl Scouts of Greater Los Angeles (GSGLA) to give a special panel presentation regarding updates on a new patch program that will introduce, educate and excite girls about video game creation. WIGI and GSGLA have been working hard behind the scenes to begin rolling out a series of workshops for Girl Scout Juniors (grades 4-5) throughout greater Los Angeles. WIGI will initiate parts of the patch program with girls on Nov. 9 at Girltopia, GSGLA's huge girlpower event also at the LA Convention Center.
"We're thrilled to have launched two brand new conferences and to have offered attendees quality content that not only provides key learnings in game and app development but also inspires one another to raise the bar in the creation process," said Meggan Scavio, General Manager of the Game Developers Conference events. "The feedback from ADC and GDC Next attendees has been great and we look forward to returning next year with even bigger and better conferences."
VIP All Access, ADC and GDC Next Pass holders to the events, as well as those with GDC Vault subscriptions, will be able to access the video, audio and presentation recordings in the coming weeks via GDC Vault and ADC Vault. In addition, six pre-selected sessions from GDC Next can be viewed online via GameSpot.com:
- Broken Age: Rethinking a Classic Genre for the Modern Era
- D4: Dawn of the Dreaming Director's Drama
- From Game Jam to Full Game - Super TIME Force & Other Shining Examples
- Project Spark: Enabling and Inspiring the User to Make (Almost) Anything
- The Evolution of e-Sports as a Sport, Entertainment and International Pastime
- The Observer Friendly Game
For more information about ADC and GDC Next 2013, please visit www.adconf.com and www.gdcnext.com. Official photos from the conferences can be downloaded from the official GDC Flickr account, www.flickr.com/photos/officialgdc/ and for extensive coverage from the events visit Gamasutra http://www.gamasutra.com/content/gdcnext_adc-2013.
About the UBM Tech Game Network
A core provider of essential information to the professional game industry, the UBM Tech Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the App Developers Conference™, the Game Developers Conference® Next, the Game Developers Conference™ Europe, the Game Developers Conference™ China, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit: www.jointhegamenetwork.com
About UBM Tech
UBM Tech, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. Through its three core businesses – media solutions, marketing services and paid content – UBM Tech produces the most respected and consumed brands and media applications in the technology market. More than 14.5 million business and technology professionals (CIOs and IT managers, Web & Digital professionals, Software Developers, Government decision makers, and Telecom providers) actively engage in UBM Tech's communities and information resources monthly. UBM Tech brands includes: global face-to-face events such as Interop, Web 2.0, Black Hat and Enterprise Connect; award-winning online resources such as InformationWeek, Light Reading, and Network Computing; and market-leading magazines InformationWeek, Wall Street & Technology, and Advanced Trading. UBM Tech is a UBM plc company, a global provider of news distribution and specialist information services with a market capitalization of more than $2.5 billion. Visit: tech.ubm.com
SOURCE UBM Tech Game Network
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