King Reports Third Quarter 2015 Results

- Reported total gross bookings of $502 million, above high end of previously provided guidance range

- Generates adjusted EBITDA of $180 million for third quarter 2015 representing 38% adjusted EBITDA margin

- Operating activities provide net cash of $150 million; ends quarter with $920 million of cash and cash equivalents

- Two King games were top 5 grossing games on both the Apple App Store and Google Play Store in the U.S. for the third consecutive quarter

- Continued to diversify and expand mobile game portfolio with launch of Blossom Blast Saga, King's first linker game for mobile

- Entered into agreement to be acquired by Activision Blizzard for $18.00 in cash per share, representing $5.9 billion total equity value and 27% premium over three month volume weighted average price per share

Nov 04, 2015, 16:07 ET from King Digital Entertainment plc

LONDON and NEW YORK, Nov. 4, 2015 /PRNewswire/ -- King Digital Entertainment plc ("King" or the "Company") (NYSE: KING), a leading interactive entertainment company for the mobile world, today reported financial results for the third quarter ended September 30, 2015.

King CEO Riccardo Zacconi said, "Our third quarter 2015 gross bookings exceeded the high end of our guidance range, and for the third consecutive quarter Candy Crush Saga and Candy Crush Soda Saga ranked within the top 5 grossing games in the Apple App Store and Google Play Store in the U.S.  These results reflect our continued execution of our franchise strategy and the longevity of our brands. We are also pleased to have recently launched Blossom Blast Saga, our first game with a linker mechanic, and look forward to introducing this new game play to players around the globe."

Zacconi added, "We are excited about the transaction with Activision Blizzard.  We believe the transaction will position us very well for the next phase of our company's evolution and will bring clear benefits to our players and employees, while providing a return to our shareholders through the share price premium and the immediate liquidity it will provide to all shareholders upon completion."

 

Financial Summary and Key Performance Metrics (in millions, except per share and per user data)

Three Months Ended

September 30,

September 30,

2015

2014

Non-GAAP and Other Financial Results

Gross bookings

$

502

$

544

Adjusted revenue

$

473

$

523

Adjusted EBITDA

$

180

$

216

   Adjusted EBITDA margin

38%

41%

Capital expenditures

$

15

$

8

Adjusted profit

$

142

$

177

Adjusted EPS

$

0.45

$

0.56

GAAP Results

Revenue

$

480

$

514

Profit

$

143

$

142

Diluted EPS

$

0.45

$

0.45

Net cash provided by operating activities

$

150

$

176

Cash and cash equivalents at end of period

$

920

$

976

Key Performance Metrics

Monthly active users (MAUs)

474

495

Daily active users (DAUs)

133

137

Monthly unique users (MUUs)

330

348

Monthly unique payers (MUPs)

6.847

8.669

Monthly gross average bookings per paying user (MGABPPU)

$

24.45

$

20.92

 

Recent Highlights

  • Maintained two King games in top 5 grossing games for three consecutive quarters, and at least three King games in top 15 grossing games for seven consecutive quarters on both the Apple App Store and Google Play Store in the U.S.1
  • Gross bookings from non-Candy Crush Saga2 titles increased 14% year over year to $301 million, or 60% of total gross bookings in third quarter 2015
  • Launched Blossom Blast Saga, King's first linker game for mobile, on the Apple App Store and Google Play Store, expanding the global game portfolio to a total of 14 titles
  • Launched Paradise Bay on both the Google Play Store and Amazon Appstore, and Candy Crush Soda Saga for Windows 10 and Windows Phone 8.1 on the Windows Store
  • Executed on the franchise strategy introducing new live ops formats in all four franchises and increasing the frequency of events during third quarter 2015
  • Broadened the game portfolio in Asia launching localized versions of Bubble Witch 2 Saga in Korea and China

Third Quarter 2015 Results Summary

Gross Bookings and Revenue

  • Gross bookings were $502 million for third quarter 2015, representing a sequential decrease of $27 million, or 5%, and a year over year decrease of $42 million, or 8%.  Excluding the impact of changes in foreign exchange rates, gross bookings would have decreased by approximately 5% sequentially, and increased slightly year over year.
  • In third quarter 2015, 82% or $414 million of gross bookings, were derived from our mobile audience. This represented 4% sequential and 1% year over year decreases in mobile gross bookings. Gross bookings from web platforms were $87 million in third quarter 2015, representing 11% sequential and 31% year over year decreases.
  • Gross bookings from games other than Candy Crush Saga2 were $301 million for third quarter 2015, representing a sequential decrease of $23 million, or 7%, and a year over year increase of $37 million, or 14%.
  • Revenue was $480 million for third quarter 2015, representing a sequential decrease of $10 million, or 2%, and a year over year decrease of $35 million, or 7%.
  • The decreases in both gross bookings and revenue from second quarter 2015 to third quarter 2015 were primarily driven by our largest franchise, Candy Crush, as it continues to mature.  Third quarter 2015 revenue also reflects the change in deferred revenue primarily from breakage revenue related to inactive players' unused virtual currency balances.
  • The decreases in both gross bookings and revenue from third quarter 2014 to third quarter 2015 were primarily due to lower gross bookings from our more mature games, in particular Candy Crush Saga, partially offset by increased gross bookings from our newer games, in particular Candy Crush Soda Saga.  Additionally, no new franchise games were launched in the first nine months of 2015, as compared to two franchise game launches during the same period in the prior year. Franchise games tend to offset declines in our more mature games. The decrease in revenue also reflects a higher sales tax related to the new value added tax legislation in the European Union effective in 2015 and sales tax provision reductions in other jurisdictions in 2014, partially offset by the change in deferred revenue primarily resulting from the recognition of breakage revenue described above. 

Adjusted EBITDA

  • Third quarter 2015 adjusted EBITDA was $180 million, representing a decrease of $27 million, or 13%, compared to second quarter 2015.  The sequential decrease was primarily due to lower gross bookings and revenue and higher general and administrative expenses, which were partially offset by lower platform fees. 
  • Compared to third quarter 2014, adjusted EBITDA decreased $36 million, or 17%.  The year over year decrease was primarily due to lower gross bookings and revenue and higher research and development and general and administrative expenses, which were partially offset by lower platform fees and sales and marketing expenses.

Profit

  • Profit was $143 million for third quarter 2015, increasing by $23 million, or 20%, compared to second quarter 2015. The increase was primarily due to change in deferred revenue, acquisition-related benefit, lower income tax expense and lower share-based and other equity-related compensation expenses, which were partially offset by lower adjusted EBITDA.
  • Third quarter 2015 profit increased by $1 million, or 1%, compared to third quarter 2014.  The increase was primarily due to change in deferred revenue, acquisition-related benefit, lower income tax expense and lower share-based and other equity-related compensation expenses, which were partially offset by lower adjusted EBITDA and foreign exchange gain.

Cash and Cash Equivalents

  • Cash and cash equivalents were $920 million at September 30, 2015, up $134 million since June 30, 2015.

Network Reach

  • MAUs were 474 million in third quarter 2015, down 27 million, or 5%, from second quarter 2015, and down 21 million, or 4%, from third quarter 2014.
  • DAUs were 133 million in third quarter 2015, down 9 million, or 6%, from second quarter 2015, and down 4 million, or 3%, from third quarter 2014.
  • The sequential decreases in MAUs and DAUs were due to a decrease in game activity, primarily in Candy Crush Saga, as well as in most of our other mature games. The rate of decline was higher on web, which we believe is primarily due to a continuing decline in overall Facebook desktop users.
  • The year over year decreases in MAUs and DAUs were due to declines in our more mature games, particularly Candy Crush Saga, partially offset by the introduction of additional games, notably Candy Crush Soda Saga. The year over year decreases continue to reflect growth in activity from our mobile players, which were more than offset by the continued decrease in activity from our Facebook players.
  • MUUs were 330 million in third quarter 2015, down 10 million, or 3%, from second quarter 2015, and down 18 million, or 5%, from third quarter 2014.
  • The sequential decrease in MUUs was reflected in both web and mobile, but at a greater rate of decline on web, which we believe is primarily due to a continuing decline in overall Facebook desktop users.  In addition, we observed that the sequential decline in overall MUUs was primarily from our less engaged players, which we define as players who play in only one game, most of whom played Candy Crush Saga. MUUs declined at a slower rate than in second quarter 2015, which we believe reflects our efforts to improve retention and engagement through continuous game optimization and implementation of live ops in our franchise games, as well as recent game launches.
  • The year over year decrease in MUUs reflects a decline in Facebook players, partially offset by an increase in mobile players. The slower decline in MAUs compared to the decline in MUUs indicates a higher portion of players are playing more than one of our games, which we believe is primarily due to the addition of games to our portfolio and our active cross-promotion efforts.

Monetization

  • Monthly Unique Payers (MUPs) in third quarter 2015 were 6.847 million, down 742,000, or 10%, from second quarter 2015, and down 1.822 million, or 21%, from third quarter 2014.
  • The year over year decrease in MUPs reflects decreases on mobile and web, as well as a decrease in our less engaged payers, partially offset by growth in payers who pay in our newer games, primarily Candy Crush Soda Saga. Additionally, our transition to virtual currency in our mobile games through the end of 2014 contributed to the decline in MUPs as virtual currency reduces the frequency of transactions due to purchases of larger packages of virtual currency which are used over extended periods.
  • Monthly Gross Average Bookings per Paying User (MGABPPU) increased to $24.45 in third quarter 2015, up $1.19, or 5%, from second quarter 2015, and up $3.53, or 17%, from third quarter 2014.
  • The sequential increase in MGABPPU primarily reflects the impact of product optimizations introduced in our games, particularly our broader deployment of live ops. 
  • The year over year increase in MGABPPU reflects a higher portion of our payers are paying in more than one game, as we have observed that payers who spend in multiple games tend to spend higher amounts than those who pay in only one game.  The increase also reflects our introduction of product optimizations, including live ops, as well as our transition to virtual currency throughout 2014, which enables players to transact at higher amounts.

Activision Blizzard Transaction

On November 2, 2015 the Company announced that it signed a definitive agreement to be acquired by Activision Blizzard, Inc, a global interactive entertainment company.  Under the terms of the agreement Activision Blizzard will purchase all outstanding and issued shares for $18 in cash per share, for a total equity value of approximately $5.9 billion.  The proposed transaction is being implemented by means of a scheme of arrangement under Irish law. The transaction is subject to approval by King's shareholders and the Irish High Court, clearances by the relevant antitrust authorities and other customary closing conditions, and is expected to close by Spring 2016.

Outlook

The following forward-looking statement reflects King's expectations as of November 4, 2015:

Based on the timing of our game releases and recent trends, we expect gross bookings of $475 million to $500 million in fourth quarter 2015.

Conference Call Information

King will host a conference call today, November 4, 2015 at 4:30p.m. Eastern Time to discuss the Company's results as well as forward-looking information about King's business. Listeners may access the live conference call via a dial-in number or audio webcast.

Conference call details are: U.S. callers: +1 877-201-0168 International callers: +1 647-788-4901 Conference ID: 56447561

The conference call will be simultaneously webcast at http://investor.king.com, where listeners can also access King's earnings press release and slide presentation.

Following the call, a replay of the webcast will be available at the same website. A telephonic replay will also be available for one week following the conference call at +1 855-859-2056 (U.S. callers), or +1 404-537-3406 (International callers), conference ID: 56447561.

About King

King Digital Entertainment plc (NYSE: KING) is a leading interactive entertainment company for the mobile world. It had a network of 330 million monthly unique users as of third quarter 2015, has developed more than 200 exclusive games, and offers games in over 200 countries and regions through its king.com and royalgames.com websites, Facebook, and mobile distribution platforms such as the Apple App Store, Google Play Store and Amazon Appstore. King has game studios in Stockholm, Malmo, London, Barcelona, Berlin, Singapore, and Seattle, along with offices in San Francisco, Malta, Seoul, Tokyo, Shanghai and Bucharest.

Forward Looking Statements

All statements other than statements of historical fact contained in this release, including statements regarding future outlook are forward-looking statements. King has based these forward-looking statements on its estimates and assumptions as of the date of this release. These forward-looking statements are subject to a number of risks, uncertainties and assumptions that could cause actual results to differ materially. Factors that might cause or contribute to such differences include, but are not limited to: the fact that a relatively small number of games continue to account for a substantial majority of our revenue and gross bookings, and declines in popularity of these games could harm our financial results; our ability to develop new games and enhance existing games in a timely manner; delays to the launch of new games; revenues and gross bookings from new games may not be sufficient to offset declines in revenues and gross bookings in more mature games; market acceptance of new games and enhancements to existing games; intense industry competition; our reliance on the casual game format and the success of our efforts to expand beyond the casual format; the need to anticipate and successfully develop games for new technologies, platforms and devices; challenges in measuring our key operating metrics, and real or perceived inaccuracies in such metrics; continued decline in our gross bookings levels and the levels of certain other financial and operating metrics levels and/or fluctuations in our quarterly operating results and other key metrics; reliance on various third-party platforms; reliance on key personnel; acquisition-related risks, including our ability to integrate our recent acquisitions and unforeseen difficulties in developing and introducing new games from acquired companies and customer acceptance of such games; protection or enforcement of our intellectual property rights; the continued effectiveness of our marketing programs; litigation risks and associated costs; risks associated with operating and offering games in multiple jurisdictions; general economic conditions, their impact on consumer spending and foreign currency exchange rates; as well as those risks detailed from time to time under the caption "Risk Factors" and elsewhere in King's U.S. Securities and Exchange Commission filings and reports, including in the Form 20-F filed by the Company with the U.S. Securities and Exchange Commission on February 13, 2015, and all future filings and reports by the Company. In addition, King operates in a very competitive and rapidly changing environment. New risks emerge from time to time. It is not possible for King management to predict all risks, nor can King assess the impact of all factors on its business or the extent to which any factor, or combination of factors, may cause actual results to differ materially from those contained in any forward-looking statements that King may make. In light of these risks, uncertainties and assumptions, the forward-looking events and circumstances discussed in this release are inherently uncertain and may not occur, and actual results could differ materially and adversely from those anticipated or implied in the forward-looking statements. Accordingly, you should not rely upon forward-looking statements as predictions of future events. King does not undertake any obligation to update publicly or revise any forward-looking statements for any reason after the date of this release, nor to conform these statements to actual results, future events, or to changes in King's expectations.

Non-GAAP and Other Financial Measures

King uses International Financial Reporting Standards ("IFRS"). In addition to IFRS financials, this release includes certain financial measures not based on IFRS, including gross bookings, adjusted revenue, adjusted EBITDA, adjusted EBITDA margin, adjusted profit and adjusted EPS, as well as certain gross bookings information presented on a constant currency basis. These non-GAAP measures are in addition to, not a substitute for or superior to, measures of financial performance prepared in accordance with IFRS. The non-GAAP financial measures used by King may differ from the non-GAAP financial measures used by other companies, and are not intended to be considered in isolation or as a substitute for the financial information prepared and presented in accordance with IFRS. Some limitations of the non-GAAP financial measures we use are listed below:

Gross Bookings: Gross bookings is a non-GAAP financial measure that is not calculated in accordance with IFRS. Gross bookings is the economic benefit collected from the sale of virtual items and for access to skill tournaments. The Company uses gross bookings to evaluate the results of operations, generate future operating plans and assess performance. While King believes that this non-GAAP financial measure provides a meaningful measurement of the business performance during a particular period because it measures the total cash spend by players in the period, this information should be considered as supplemental in nature and is not meant as a substitute for revenue recognized in accordance with IFRS. In addition, other companies, including companies within our industry, may calculate gross bookings differently or not at all, which reduces its usefulness as a comparative measure.

Adjusted Revenue: Adjusted revenue is a non-GAAP financial measure that is not calculated in accordance with IFRS. King defines adjusted revenue as revenue adjusted to include changes in deferred revenue. King believes that adjusted revenue is a useful metric for calculating adjusted EBITDA margin and understanding our operating results and ongoing profitability.

Adjusted EBITDA and Adjusted EBITDA Margin: Adjusted EBITDA and adjusted EBITDA margin are non-GAAP financial measures that are not calculated in accordance with IFRS. King defines adjusted EBITDA as profit (loss), adjusted for income tax expense (credit), foreign currency exchange loss (gain), acquisition-related (benefit) expense (including acquisition-related contingent consideration fair value adjustments and other acquisition-related adjustments), non-operating (income) expense, net finance (income) costs, depreciation, amortization, share-based and other equity-related compensation (including social security charges associated therewith) and changes in deferred revenue. King defines adjusted EBITDA margin as adjusted EBITDA as a percentage of adjusted revenue. King believes that adjusted EBITDA and adjusted EBITDA margin are useful metrics for investors to understand and evaluate our operating results and ongoing profitability because they permit investors to evaluate our recurring profitability from our ongoing operating activities. King also uses these measures internally to establish forecasts, budgets and operational goals and to manage and monitor our business, as well as evaluating our ongoing and historical performance. Adjusted EBITDA and adjusted EBITDA margin have certain limitations as analytical tools, and you should not consider them in isolation or as a substitute for analysis of our results of operations as reported under IFRS. Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, limiting its usefulness as a direct comparative measure.

Capital Expenditures: King defines capital expenditures as the amount paid in the period for the purchase of property, plant and equipment, and intangible assets. King monitors capital expenditures as a measure of the amount we have invested in maintaining or growing the scope of our business. Other companies, including companies in our industry, may calculate capital expenditures differently or not at all, limiting its usefulness as a direct comparative measure.

Adjusted Profit: Adjusted profit is a non-GAAP financial measure that is not calculated in accordance with IFRS. King defines adjusted profit as profit (loss), adjusted for share-based and other equity-related compensation (including social security charges associated therewith), changes in deferred revenue, acquisition-related (benefit) expense (including acquisition-related contingent consideration fair value adjustments and other acquisition-related adjustments) and amortization of acquired intangible assets. Other companies, including companies in our industry, may calculate adjusted profit differently or not at all, limiting its usefulness as a direct comparative measure.

Adjusted EPS: Adjusted EPS is a non-GAAP financial measure that is not calculated in accordance with IFRS. King defines adjusted EPS as adjusted profit divided by the diluted weighted average number of ordinary shares in issue during the period.

Foreign Exchange Effect on Gross Bookings: Certain gross bookings information in this release is presented on a constant currency basis. This information was calculated using exchange rates consistent with those in effect for the comparative periods. We believe the constant currency measures provide investors with useful supplemental information about the financial performance of our business, enable comparison of financial results between periods where certain items may vary independent of business performance, and allow for greater transparency with respect to key metrics used by management in operating our business. Investors should be cautioned that the effect of changing foreign currency exchange rates has an actual effect on operating results.

Reconciliations of these non-GAAP measures to the most directly comparable IFRS measure are included in the accompanying tables.

For definitions of key performance indicators including MAUs, DAUs, MUUs, MUPs and MGABPPU please see "Key Operating Metrics" in Management's Discussion and Analysis of Financial Condition and Results of Operations in our Form 6-K filed by the Company with the U.S. Securities and Exchange Commission on our about the date of this announcement.

Certain figures in the release may not recalculate exactly due to rounding. This is because percentages and/or figures contained herein are calculated based on actual numbers and not the rounded numbers presented.

[1] According to App Annie.

[2] "Non-Candy Crush Saga gross bookings" or "gross bookings from games other than Candy Crush Saga" represents total gross bookings (including Candy Crush Soda Saga) less gross bookings from Candy Crush Saga.

 

Contacts

Investors:

Media:

Alice Ryder, VP of Investor Relations

Susannah Clark, VP of Communications

ir@king.com

press@king.com

Brunswick Group

kingteam@brunswickgroup.com

 

KING DIGITAL ENTERTAINMENT PLC

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except per share data)

(unaudited)

Three Months Ended September 30,

2015

2014

Revenue

$

479,709

$

514,352

Other income

2,846

-

Costs and expenses*:

Cost of revenue

148,561

163,389

Research and development

44,732

42,278

Sales and marketing

89,271

100,745

General and administrative

42,483

38,891

Total costs and expenses

325,047

345,303

Other gains

16,614

18,572

Net finance costs

(272)

(177)

Profit before tax

173,850

187,444

Income tax expense

31,166

45,779

Profit

$

142,684

$

141,665

Earnings per share attributable to the equity holders of the Company during the period:

    Basic earnings per share

$

0.46

$

0.45

    Diluted earnings per share

$

0.45

$

0.45

Weighted average number of shares used in computing earnings per share:

    Basic

311,473

312,500

    Diluted

317,026

317,564

_______________

* Includes share-based and other equity-related compensation expense as follows:

Cost of revenue

$

218

$

556

Research and development

7,937

12,803

Sales and marketing

2,510

1,896

General and administrative

8,793

15,507

          Total share-based and other equity-related compensation expense

$

19,458

$

30,762

 

KING DIGITAL ENTERTAINMENT PLC

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except per share data)

(unaudited)

Nine Months Ended September 30,

2015

2014

Revenue

$

1,538,754

$

1,714,624

Other income

10,815

-

Costs and expenses*:

Cost of revenue

484,850

541,969

Research and development

145,804

129,401

Sales and marketing

273,329

347,645

General and administrative

122,265

147,161

Total costs and expenses

1,026,248

1,166,176

Other gains

21,651

16,455

Net finance costs

(661)

(709)

Profit before tax

544,311

564,194

Income tax expense

118,199

129,960

Profit

$

426,112

$

434,234

Earnings per share attributable to the equity holders of the Company during the period:

    Basic earnings per share

$

1.36

$

1.41

    Diluted earnings per share

$

1.34

$

1.38

Weighted average number of shares used in computing earnings per share:

    Basic

312,326

307,068

    Diluted

317,638

314,370

_______________

* Includes share-based and other equity-related compensation expense as follows:

Cost of revenue

$

1,089

$

5,202

Research and development

32,506

52,369

Sales and marketing

8,690

9,670

General and administrative

36,420

72,949

          Total share-based and other equity-related compensation expense

$

78,705

$

140,190

 

KING DIGITAL ENTERTAINMENT PLC

CONDENSED CONSOLIDATED STATEMENTS OF FINANCIAL POSITION

(in thousands)

September 30,

December 31,

2015

2014

(unaudited)

 Assets

 Current assets

 Cash and cash equivalents

$

920,302

$

963,972

 Trade and other receivables

210,811

228,392

 Income tax receivable

38,864

103,748

 Total current assets

1,169,977

1,296,112

 Non current assets

 Intangible assets, net

103,825

48,587

 Property, plant and equipment, net

43,074

34,310

 Deferred tax assets

19,552

14,733

 Income tax receivable

42,462

38,431

 Other deposits

2,571

9,604

 Total non current assets

211,484

145,665

 Total assets

$

1,381,461

$

1,441,777

 Liabilities and shareholders' equity

 Current liabilities

 Trade and other payables

101,634

137,638

 Deferred revenue

38,617

34,310

 Income tax liabilities

148,594

232,637

 Provision for other liabilities

3,817

-

 Total current liabilities

292,662

404,585

 Non current liabilities

 Deferred tax liabilities

3,968

669

 Income tax liabilities

51,897

51,589

 Provision for other liabilities

6,658

3,055

 Other non current liabilities

3,668

13,000

 Total non current liabilities

66,191

68,313

 Total liabilities

$

358,853

$

472,898

 Shareholders' equity

 Share capital

77

78

 Other reserves

382,293

456,499

 Retained earnings

640,238

512,302

 Total shareholders' equity

1,022,608

968,879

 Total liabilities and shareholders' equity

$

1,381,461

$

1,441,777

 

KING DIGITAL ENTERTAINMENT PLC

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(in thousands)

(unaudited)

Nine Months Ended September 30,

2015

2014

 Cash flows from operating activities

 Profit for the period

$

426,112

$

434,234

 Adjustments to reconcile profit to net cash provided by operating activities:

 Depreciation and amortization

19,328

9,292

 Equity settled share-based payments

64,579

94,865

 Unrealized foreign currency exchange gain

(8,388)

(14,605)

 Loss on disposal of property, plant and equipment & intangible assets & derecognition of intangible assets

1,496

692

 Impairment charge

2,104

-

 Net finance costs

661

709

 Income tax expense

118,199

129,960

 Change in fair value of contingent consideration

(19,000)

-

 Change in deferred revenue

4,307

9,802

 Change in provisions

7,420

(6,953)

 Changes in operating assets and liabilities:

 Trade receivables

24,156

32,413

 Prepayments, other receivables, current and non current assets

(1,898)

(18,377)

 Trade payables

(7,174)

(13,334)

 Accrued expenses and other liabilities

(25,591)

(55,173)

 Cash generated from operations

606,311

603,525

 Interest received

214

181

 Finance costs paid

(590)

(759)

 Income tax paid, net of refunds

(141,648)

(96,232)

 Net cash provided by operating activities

464,287

506,715

 Cash flows from investing activities

 Purchases of intangible assets

(9,951)

(5,520)

 Purchase of property, plant and equipment

(25,419)

(18,270)

 Purchase of business, net of cash acquired

(44,574)

(18,039)

 Net cash used in investing activities

(79,944)

(41,829)

 Cash flows from financing activities

 Payment of dividends

(298,176)

(217,116)

 Proceeds from initial public offering

-

329,404

 Repurchase of the company's share capital

(125,729)

(1,240)

 Proceeds from exercise of share options and employee share plan

2,399

3,062

 Net cash (used in) provided by financing activities

(421,506)

114,110

 Net (decrease) increase in cash and cash equivalents

(37,163)

578,996

 Cash and cash equivalents at the beginning of the period

963,972

408,695

 Exchange losses on cash and cash equivalents

(6,507)

(11,336)

 Cash and cash equivalents at the end of the period

$

920,302

$

976,355

 

Reconciliations of Non-GAAP Results to Nearest GAAP Measures

(in thousands, except per share amounts)

(unaudited)

Three Months Ended September 30,

2015

2014

Reconciliation of Revenue to Gross Bookings:

Revenue

$

479,709

$

514,352

Sales tax

29,259

20,972

Other revenue

(1,485)

(1,901)

Movement in player wallet and other adjustments

975

1,495

Change in deferred revenue

(6,314)

9,001

Gross bookings

$

502,144

$

543,919

Reconciliation of Revenue to Adjusted Revenue:

Revenue

$

479,709

$

514,352

Change in deferred revenue

(6,314)

9,001

Adjusted revenue

$

473,395

$

523,353

Reconciliation of Profit to Adjusted EBITDA:

Profit

$

142,684

$

141,665

Add:

Income tax expense

31,166

45,779

Foreign currency exchange gain

(1,614)

(16,072)

Acquisition-related (benefit) expense

(12,537)

3,784

Non-operating income

-

(2,500)

Net finance costs

272

177

Share-based and other equity-related compensation

19,458

30,762

Change in deferred revenue

(6,314)

9,001

Depreciation and amortization

7,266

3,473

Adjusted EBITDA

$

180,381

$

216,069

Adjusted EBITDA margin

38%

41%

Reconciliation of Profit to Adjusted Profit:

Profit

$

142,684

$

141,665

Add:

Share-based and other equity-related compensation

19,458

30,762

Acquisition-related (benefit) expense

(12,537)

3,784

Change in deferred revenue

(6,314)

9,001

Amortization of acquired intangible assets

635

127

Tax effect of adjustments

(2,311)

(7,933)

Adjusted profit

$

141,615

$

177,406

Reconciliation of Adjusted EPS:

Adjusted profit

$

141,615

$

177,406

Diluted weighted average number of ordinary shares

317,026

317,564

Adjusted EPS

$

0.45

$

0.56

 

Reconciliations of Non-GAAP Results to Nearest GAAP Measures

(in thousands, except per share amounts)

(unaudited)

Three Months Ended

June 30,

2015

Reconciliation of Revenue to Gross Bookings:

Revenue

$

489,532

Sales tax

30,005

Other revenue

(1,554)

Movement in player wallet and other adjustments

1,156

Change in deferred revenue

10,352

Gross bookings

$

529,491

Reconciliation of Profit to Adjusted EBITDA:

Profit

$

119,303

Add:

Income tax expense

40,282

Foreign currency exchange loss

3,884

Acquisition-related expense

455

Non-operating income

2

Net finance costs

173

Share-based and other equity-related compensation

26,533

Change in deferred revenue

10,352

Depreciation and amortization

6,376

Adjusted EBITDA

$

207,360

Adjusted EBITDA margin

41

%

 

Foreign Exchange Effect on Gross Bookings:

Three Months Ended

Sequential

September 30, 2015

June 30, 2015

Reported gross bookings

$

502,144

$

529,491

   Foreign exchange effect on Q3-15 gross bookings using Q2-15 rates

1,651

Gross bookings excluding foreign exchange effect

$

503,795

Reported gross bookings sequential change %

(5%)

Gross bookings excluding foreign exchange effect sequential change %

(5%)

Three Months Ended

Year over Year

September 30, 2015

September 30, 2014

Reported gross bookings

$

502,144

$

543,919

   Foreign exchange effect on Q3-15 gross bookings using Q3-14 rates

43,601

Gross bookings excluding foreign exchange effect

$

545,745

Reported gross bookings year over year change %

(8%)

Gross bookings excluding foreign exchange effect year over year change %

0%

SOURCE King Digital Entertainment plc



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