2014

Marvell Unveils Kinoma Create, the JavaScript-Powered Maker Kit for Building Internet of Things Projects & Prototyping Consumer Electronics Kinoma Create--launched today in a crowdfunding campaign--helps software developers become makers, makers tackle projects with less hassle, and designers prototype products faster

To tweet this news, copy: Kinoma Create launched on @Indiegogo: JavaScript-powered IoT kit for making projects & prototyping product. http://igg.me/at/kinoma @Kinoma

SANTA CLARA, Calif. and AUSTIN, Texas, March 10, 2014 /PRNewswire/ -- Kinoma®, an integrated team of designers and engineers within semiconductor company Marvell (NASDAQ: MRVL), today launched its Indiegogo crowdfunding campaign for Kinoma Create, the JavaScript-powered Internet of Things construction kit that helps software developers become makers, makers tackle projects with less hassle, and designers prototype products faster.

Kinoma Create includes the hardware needed to start creating connected consumer electronics and their companion apps. Kinoma Create integrates a power-efficient CPU; Wi-Fi and Bluetooth connectivity; a capacitive touchscreen; and numerous input/output options for external sensors, LEDs, and input devices. All this is enclosed in a stylish, adaptable case that makes projects portable, and adds polish to product prototype demonstrations.

Kinoma Platform Runtime (KPR) is the software at the heart of Kinoma Create. KPR draws from 12 years of experience building applications for consumer electronics in JavaScript. Using JavaScript and XML for programming makes KPR accessible to novice programmers, while its advanced architecture empowers professional programmers to deliver commercial products more easily. Kinoma Studio is the development environment for KPR. Kinoma Studio includes the Kinoma Create simulator to speed development, a wireless debugger to eliminate cables, and application packagers for iOS and Android to build mobile apps with KPR that interact with Kinoma Create prototypes.

Kinoma Create is a full hardware-software product expressly designed to help:

  • Web and Node.js developers quickly feel right at home, because it's based on familiar JavaScript and XML.
  • Makers build projects with less hassle, so they can focus on the fun parts of projects instead of the drudgery of starting from zero.
  • Designers build products faster by rapidly creating and testing portable prototypes, as well as ship real consumer products on the same platform.

Early-adopters of Kinoma Create have been able to build interesting projects in just a few weeks:

  • Ultimate Aquarium Controller (Missouri) – Removable Wi-Fi system for keeping check of temperature, power consumption, salinity, water level, light, and pumps of aquariums.
  • Cowboys (Toronto) – Interactive game that tests the strength, intelligence and social media skills of players, as well as how much they've had to drink.
  • Reassuring Box (Tokyo) – Home monitoring system that gives piece of mind before leaving the house or going to sleep.

"Kinoma Create is designed to be designed with—a tabula rasa for prototyping. It's flexible and facile, opening new paths to creating everything from personal tinkerings to my research projects to first cuts of new products for testing in our company. It feels inclusive, intuitive, and complete, yet ready to adapt for my (occasionally offbeat) ideas. I'm into rapid sensor integration, and Kinoma Create pushes the boundaries of how quickly I can evolve my projects to get feedback from my teams and users," said Valkyrie Savage, EECS PhD Student and co-founder of Savage Internet.

"Product engineers have been working on fragile development boards with complex embedded tools for too long. It's time for a change. Kinoma Create is the next wave of hardware for developing consumer electronics," commented Peter Hoddie, Marvell's Kinoma VP. "We've rethought the developer experience from the outside in. Innovations in Kinoma Create's case are just a hint at the software innovations inside. We're launching Kinoma Create to help software developers, makers, and product prototypers bring their ideas to life."

Availability

  • Kinoma Create: The crowdfunding campaign for Kinoma Create is live on Indiegogo, at http://igg.me/at/kinoma. Campaign perk levels are designed to reward early support, educators, and those who would benefit from additional access to the expertise of the Kinoma team.
  • Kinoma Studio: Marvell is making Kinoma Studio immediately available as a free download at kinoma.com/studio.

Connect with Kinoma at SXSW 2014
Kinoma Create is featured at SXSW 2014 in Marvell's booth on the tradeshow floor (stand number 135) adjacent to the Next Stage in the Austin Convention Center. An application developed using KPR, Kinoma Connect, is also being demonstrated at Marvell's booth. Additionally, the Kinoma team will be presenting the demo-rich talk "How (And Why!) To Prototype Your Hardware For Your Software" on the Next Stage on Monday March 10 at 3:30PM. For more information: http://schedule.sxsw.com/2014/events/event_OE02853.

About Kinoma
The Kinoma group creates consumer electronics products, and helps others to rapidly prototype and create products themselves. The tightly integrated design and engineering team is situated within semiconductor giant Marvell. Marvell acquired Kinoma in 2010 because of the team's proven heritage in software architected for high performance on everything from phones and tablets, to the "Internet of Things" (IoT). For more information, visit kinoma.com.

About Marvell
Marvell (NASDAQ: MRVL) is a global leader in providing complete silicon solutions and Kinoma software enabling the "Smart Life and Smart Lifestyle." From mobile communications to storage, cloud infrastructure, digital entertainment and in-home content delivery, Marvell's diverse product portfolio aligns complete platform designs with industry-leading performance, security, reliability and efficiency. At the core of the world's most powerful consumer, network and enterprise systems, Marvell empowers partners and their customers to always stand at the forefront of innovation, performance and mass appeal. By providing people around the world with mobility and ease of access to services adding value to their social, private and work lives, Marvell is committed to enhancing the human experience.

As used in this release, the term "Marvell" refers to Marvell Technology Group Ltd. and its subsidiaries. For more information, please visit www.Marvell.com.

Marvell, the M logo, Kinoma are registered trademarks of Marvell and/or its affiliates. Other names and brands may be claimed as the property of others.

For Further Information Contact:

Marvell Media Relations 
Rachel Bennett
Tel: 415-608-1002
rachelb@marvell.com

Holly Zheng 
Tel: 408-222-9202
hollyz@marvell.com

Photo - http://photos.prnewswire.com/prnh/20140310/SF79791

Logo - http://photos.prnewswire.com/prnh/20100719/SF36559LOGO-b

SOURCE Marvell



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