NEW YORK, June 21, 2017 /PRNewswire/ -- In a recent eSports survey conducted by Gamopo.com, over 60% of interviewed eSports industry experts agreed that match fixing could pose a real issue, mostly due to the growing popularity and interest in this market.
A selection of eSports personalities, team managers, journalists, casters, coaches and analysts expressed their opinions on match fixing in the eSports industry, mostly agreeing that it is an important issue. Some, like a famous DOTA 2 caster David "Blaze" Dillon ascribed it to regional divisions with less economic and organizational stability, some like DOTA 2 and CS:GO caster Kim "Drayich" Larsson compared it to issues present in traditional sports and others dismissed it altogether due to harsh penalties enforced on offenders by eSports competition leagues and organizers.
Alan "Nahaz" Bester, a well-known DOTA 2 analyst, even put up a detailed earnings and losses estimates and concluded:
"The bottom line is match fixing in DOTA is almost certainly limited to tier 2-3 teams in less developed regions. A nice corollary here is that the incentive to fix matches declines as competitive depth flourishes and those teams have a better chance to compete at the larger LANs."
Match fixing in eSports is, in most cases, an offense that incurs a lifetime ban in most leagues and competitions and effectively means the end of the offender's career. Even with that in mind, several major scandals have rocked the eSports world, with game developer and competition organizer Valve going as far as to permanently ban 21 Counter-Strike: Global Offensive players. CS:GO was not the only game to have a match fixing scandal, with DOTA 2 having banned players as well in the last few years.
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