Accessibility Statement Skip Navigation
  • Resources
  • Investor Relations
  • Journalists
  • Agencies
  • Client Login
  • Send a Release
Return to PR Newswire homepage
  • News
  • Products
  • Contact
When typing in this field, a list of search results will appear and be automatically updated as you type.

Searching for your content...

No results found. Please change your search terms and try again.
  • News in Focus
      • Browse News Releases

      • All News Releases
      • All Public Company
      • English-only
      • News Releases Overview

      • Multimedia Gallery

      • All Multimedia
      • All Photos
      • All Videos
      • Multimedia Gallery Overview

      • Trending Topics

      • All Trending Topics
  • Business & Money
      • Auto & Transportation

      • All Automotive & Transportation
      • Aerospace, Defense
      • Air Freight
      • Airlines & Aviation
      • Automotive
      • Maritime & Shipbuilding
      • Railroads and Intermodal Transportation
      • Supply Chain/Logistics
      • Transportation, Trucking & Railroad
      • Travel
      • Trucking and Road Transportation
      • Auto & Transportation Overview

      • View All Auto & Transportation

      • Business Technology

      • All Business Technology
      • Blockchain
      • Broadcast Tech
      • Computer & Electronics
      • Computer Hardware
      • Computer Software
      • Data Analytics
      • Electronic Commerce
      • Electronic Components
      • Electronic Design Automation
      • Financial Technology
      • High Tech Security
      • Internet Technology
      • Nanotechnology
      • Networks
      • Peripherals
      • Semiconductors
      • Business Technology Overview

      • View All Business Technology

      • Entertain­ment & Media

      • All Entertain­ment & Media
      • Advertising
      • Art
      • Books
      • Entertainment
      • Film and Motion Picture
      • Magazines
      • Music
      • Publishing & Information Services
      • Radio & Podcast
      • Television
      • Entertain­ment & Media Overview

      • View All Entertain­ment & Media

      • Financial Services & Investing

      • All Financial Services & Investing
      • Accounting News & Issues
      • Acquisitions, Mergers and Takeovers
      • Banking & Financial Services
      • Bankruptcy
      • Bond & Stock Ratings
      • Conference Call Announcements
      • Contracts
      • Cryptocurrency
      • Dividends
      • Earnings
      • Earnings Forecasts & Projections
      • Financing Agreements
      • Insurance
      • Investments Opinions
      • Joint Ventures
      • Mutual Funds
      • Private Placement
      • Real Estate
      • Restructuring & Recapitalization
      • Sales Reports
      • Shareholder Activism
      • Shareholder Meetings
      • Stock Offering
      • Stock Split
      • Venture Capital
      • Financial Services & Investing Overview

      • View All Financial Services & Investing

      • General Business

      • All General Business
      • Awards
      • Commercial Real Estate
      • Corporate Expansion
      • Earnings
      • Environmental, Social and Governance (ESG)
      • Human Resource & Workforce Management
      • Licensing
      • New Products & Services
      • Obituaries
      • Outsourcing Businesses
      • Overseas Real Estate (non-US)
      • Personnel Announcements
      • Real Estate Transactions
      • Residential Real Estate
      • Small Business Services
      • Socially Responsible Investing
      • Surveys, Polls and Research
      • Trade Show News
      • General Business Overview

      • View All General Business

  • Science & Tech
      • Consumer Technology

      • All Consumer Technology
      • Artificial Intelligence
      • Blockchain
      • Cloud Computing/Internet of Things
      • Computer Electronics
      • Computer Hardware
      • Computer Software
      • Consumer Electronics
      • Cryptocurrency
      • Data Analytics
      • Electronic Commerce
      • Electronic Gaming
      • Financial Technology
      • Mobile Entertainment
      • Multimedia & Internet
      • Peripherals
      • Social Media
      • STEM (Science, Tech, Engineering, Math)
      • Supply Chain/Logistics
      • Wireless Communications
      • Consumer Technology Overview

      • View All Consumer Technology

      • Energy & Natural Resources

      • All Energy
      • Alternative Energies
      • Chemical
      • Electrical Utilities
      • Gas
      • General Manufacturing
      • Mining
      • Mining & Metals
      • Oil & Energy
      • Oil and Gas Discoveries
      • Utilities
      • Water Utilities
      • Energy & Natural Resources Overview

      • View All Energy & Natural Resources

      • Environ­ment

      • All Environ­ment
      • Conservation & Recycling
      • Environmental Issues
      • Environmental Policy
      • Environmental Products & Services
      • Green Technology
      • Natural Disasters
      • Environ­ment Overview

      • View All Environ­ment

      • Heavy Industry & Manufacturing

      • All Heavy Industry & Manufacturing
      • Aerospace & Defense
      • Agriculture
      • Chemical
      • Construction & Building
      • General Manufacturing
      • HVAC (Heating, Ventilation and Air-Conditioning)
      • Machinery
      • Machine Tools, Metalworking and Metallurgy
      • Mining
      • Mining & Metals
      • Paper, Forest Products & Containers
      • Precious Metals
      • Textiles
      • Tobacco
      • Heavy Industry & Manufacturing Overview

      • View All Heavy Industry & Manufacturing

      • Telecomm­unications

      • All Telecomm­unications
      • Carriers and Services
      • Mobile Entertainment
      • Networks
      • Peripherals
      • Telecommunications Equipment
      • Telecommunications Industry
      • VoIP (Voice over Internet Protocol)
      • Wireless Communications
      • Telecomm­unications Overview

      • View All Telecomm­unications

  • Lifestyle & Health
      • Consumer Products & Retail

      • All Consumer Products & Retail
      • Animals & Pets
      • Beers, Wines and Spirits
      • Beverages
      • Bridal Services
      • Cannabis
      • Cosmetics and Personal Care
      • Fashion
      • Food & Beverages
      • Furniture and Furnishings
      • Home Improvement
      • Household, Consumer & Cosmetics
      • Household Products
      • Jewelry
      • Non-Alcoholic Beverages
      • Office Products
      • Organic Food
      • Product Recalls
      • Restaurants
      • Retail
      • Supermarkets
      • Toys
      • Consumer Products & Retail Overview

      • View All Consumer Products & Retail

      • Entertain­ment & Media

      • All Entertain­ment & Media
      • Advertising
      • Art
      • Books
      • Entertainment
      • Film and Motion Picture
      • Magazines
      • Music
      • Publishing & Information Services
      • Radio & Podcast
      • Television
      • Entertain­ment & Media Overview

      • View All Entertain­ment & Media

      • Health

      • All Health
      • Biometrics
      • Biotechnology
      • Clinical Trials & Medical Discoveries
      • Dentistry
      • FDA Approval
      • Fitness/Wellness
      • Health Care & Hospitals
      • Health Insurance
      • Infection Control
      • International Medical Approval
      • Medical Equipment
      • Medical Pharmaceuticals
      • Mental Health
      • Pharmaceuticals
      • Supplementary Medicine
      • Health Overview

      • View All Health

      • Sports

      • All Sports
      • General Sports
      • Outdoors, Camping & Hiking
      • Sporting Events
      • Sports Equipment & Accessories
      • Sports Overview

      • View All Sports

      • Travel

      • All Travel
      • Amusement Parks and Tourist Attractions
      • Gambling & Casinos
      • Hotels and Resorts
      • Leisure & Tourism
      • Outdoors, Camping & Hiking
      • Passenger Aviation
      • Travel Industry
      • Travel Overview

      • View All Travel

  • Policy & Public Interest
      • Policy & Public Interest

      • All Policy & Public Interest
      • Advocacy Group Opinion
      • Animal Welfare
      • Congressional & Presidential Campaigns
      • Corporate Social Responsibility
      • Domestic Policy
      • Economic News, Trends, Analysis
      • Education
      • Environmental
      • European Government
      • FDA Approval
      • Federal and State Legislation
      • Federal Executive Branch & Agency
      • Foreign Policy & International Affairs
      • Homeland Security
      • Labor & Union
      • Legal Issues
      • Natural Disasters
      • Not For Profit
      • Patent Law
      • Public Safety
      • Trade Policy
      • U.S. State Policy
      • Policy & Public Interest Overview

      • View All Policy & Public Interest

  • People & Culture
      • People & Culture

      • All People & Culture
      • Aboriginal, First Nations & Native American
      • African American
      • Asian American
      • Children
      • Diversity, Equity & Inclusion
      • Hispanic
      • Lesbian, Gay & Bisexual
      • Men's Interest
      • People with Disabilities
      • Religion
      • Senior Citizens
      • Veterans
      • Women
      • People & Culture Overview

      • View All People & Culture

      • In-Language News

      • Arabic
      • español
      • português
      • Česko
      • Danmark
      • Deutschland
      • España
      • France
      • Italia
      • Nederland
      • Norge
      • Polska
      • Portugal
      • Россия
      • Slovensko
      • Suomi
      • Sverige
  • Explore Our Platform
  • Plan Campaigns
  • Create with AI
  • Distribute Press Releases
  • Report Results
  • Amplify Content
  • All Products
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices
  • Hamburger menu
  • PR Newswire: news distribution, targeting and monitoring
  • Send a Release
    • ALL CONTACT INFO
    • Contact Us

      888-776-0942
      from 8 AM - 10 PM ET

  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • News in Focus
    • Browse All News
    • Multimedia Gallery
    • Trending Topics
  • Business & Money
    • Auto & Transportation
    • Business Technology
    • Entertain­ment & Media
    • Financial Services & Investing
    • General Business
  • Science & Tech
    • Consumer Technology
    • Energy & Natural Resources
    • Environ­ment
    • Heavy Industry & Manufacturing
    • Telecomm­unications
  • Lifestyle & Health
    • Consumer Products & Retail
    • Entertain­ment & Media
    • Health
    • Sports
    • Travel
  • Policy & Public Interest
  • People & Culture
    • People & Culture
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • Explore Our Platform
  • Plan Campaigns
  • Create with AI
  • Distribute Press Releases
  • Report Results
  • Amplify Content
  • All Products
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices
  • Send a Release
  • Client Login
  • Resources
  • Blog
  • Journalists
  • RSS

Mobile App Stores: Business Models, Strategies & Market Segmentation 2010-2015


News provided by

Reportlinker

Oct 31, 2011, 07:25 ET

Share this article

Share toX

Share this article

Share toX

NEW YORK, Oct. 31, 2011 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

Mobile App Stores: Business Models, Strategies & Market Segmentation 2010-2015

http://www.reportlinker.com/p0253263/Mobile-App-Stores-Business-Models-Strategies--Market-Segmentation-2010-2015.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Wireless_Technology

This highly anticipated mobile apps report examines the deployments of storefronts in the wake of the App Store launch as wellas considering the likely prospects and possible future strategies for storefronts which preceded it.

It provides detailed forecasts up until 2015 for six categories of App for both on-store and off-store delivery, split by contentmonetization model. It explores the business models that have been utilized in the mobile apps market, ranging from traditional pay-per-download through the evolution of the freemium model, to the possibilities offered by ad-funded applications.

This report analyses the download vs browser debate, considers the challenges inherent in a browser-based model, and explores the likelihood of a future in which the thin client plays an ever more important role.

Key Questions Addressed by this Report:

How has the growing prevalence of app stores impacted upon the mobile value chain?

What are the primary models for monetising applications, and what arethe advantages/disadvantages of each?

What are the key drivers behind an App Store-centric model?

What are the prospects for apps as marketing tools and retailmechanisms?

How will mobile app usage and revenue develop through to 2015, and which categories of mobile application will generate the largest revenues?

What are the opportunities for browser-based applications?

Key Benefits:

A unique analysis of the mobile value chain?

Practical analysis of emerging opportunities for vendors & operators.

Unique insight: interviews of leading players with significant experience ofthe mobile applications markets.

Benefit from fresh thinking, intelligent market assessment.

Companies Included

Airtel

Amobee

Apple

AT&T

Bold Creative

Buongiorna

Carling

Cellmania

China Mobile

Coca Cola

Digital Chocolate

eBay

Facebook

Finblade

GetJar

Gameloft

Google

Handster

LG

Microsoft

Nokia

Ocado

Palm

Pocket

Gear

RIM

Samsung

Shazam

Softbank

Sponge Ltd

T-Mobile

Tesco

Verizon Wireless

Vodafone

WINplc

Executive Summary

ES1 Introduction

ES2 What This Report Covers

ES3 The Market for Mobile Applications

Figure ES1: Total Mobile Application Revenues Split by 6 Categories 2009-2015

Table ES1: Total Mobile Application Revenues Split by 6 Categories 2009-2015

Figure ES2: Category Revenues ($m) By Business Model (PPD, VAS, AdSpend) 2015

Table ES2: Category Revenues ($m) By Business Model (PPD, VAS, AdSpend) 2015

ES4 Strategic Recommendations

ES4.1 Storefront Managers

ES4.2 Operators

ES4.3 Vendors

ES4.4 Content Providers

ES4.5 Brands

1.The Rise of the App Stores

1.1 Introduction

1.2 What is a Mobile Application?

Table 1.1: Examples of Mobile Applications, by Entertainment Category

1.3 What This Report Covers

1.3.1 Categories of Mobile Application

i. Games

ii. Finance & Productivity

iii. Multimedia & Entertainment

iv. Education & Reference

v. Lifestyle & Healthcare

vi. Social Networking

1.4 Driving the App Store-centric Model

1.4.1 The Confluence of iPhone and App Store

1.4.2 Traditional Content Business Models Had Failed to Deliver Revenues

Figure 1.1: Voice ARPU Progression in Selected Markets, 2004-2009 ($)

Figure 1.2: Messaging ARPU Progression in Selected Markets, 2004-2009 ($)

Figure 1.3: Non-Messaging Data ARPU Progression in Selected Markets, 2004-2009 ($)

1.4.3 Handset UIs Have Improved Dramatically

1.4.4 Mobile Internet Adoption is Increasing

1.4.5 Technological Advances - Networks

2. Mobile Ecosystems in a Post-App Store World

2.1 The Traditional Mobile Value Chain & Value Web

Figure 2.1: Traditional Value Chain of Mobile Content

Figure 2.2: Mobile Content Value Web

Figure 2.3: App Store Value Chain

2.2 App Stores For All

Table 2.1: Selected Apps Store Launches 2008-2010

2.3 Challenges Across The Mobile Value Chain

2.3.1 Challenges For Storefront Vendors

i. The Need for Scale

Figure 2.4: The Vicious Circle of the Addressable User Base

a. A Third Party Solution?

b. Addressing Fragmentation

- Case Study: GSMA OneAPI Initiative

- Case Study: JIL

- Case Study: Wholesale Application Community

- The First Fruits: Vodafone 360

Figure 2.5: Vodafone 360 H1 by Samsung

a. Will Alliances Bring Sufficient Scale?

i. Monetising the Mass Market

a. Solution 1: Deploy Thin Clients

- Case Study: Microsoft OneApp

- Case Study: Airtel App Central

i. App Store Overload

2.3.2 Challenges for Network Operators

i. The Content Legacy

Figure 2.6: The Content Legacy

ii. Monetising Download Volumes

iii. The Portal Revisited?

iv. Seizing the Opportunity: Operator APIs

2.3.3 Challenges for Vendors

i. Fragmentation

a. Case Study: Ovi

2.3.4 Challenges for Content Providers

i. The Challenge of Differentiation

ii. From Development to Storefront: QA, Content Policies and Developer Agreements

iii. Open OS

iv. The Challenge of Discovery

2.3.5 Challenges for White Label Storefront Providers

i. Case Study: Handster

Figure 2.7: Handster App Store Platform

ii. Case Study: Cellmania

Figure 2.8: Cellmania mFinder Solution

2.3.6 Aggregators: Reposition or Fail?

3. Storefront Business Models: Monetisation, Billing and Delivery Mechanisms

3.1 Monetising Mobile Applications

Figure 3.1: Mobile App Business Models

3.1.1 Pay Per Download

i. Pricing the App

ii. Is Pay-Per-Download An Optimal Business Model For My App?

iii. Case Study - Bolt Creative

3.1.2 Free to Download

i. Case Study: GetJar

a. Business Model

- Monetisation of Speculative Investment

3.1.3 Upselling Content - The Freemium Approach

Figure 3.2: In-App Purchases Via Store Kit

i. The Freemium Challenge - Sustaining Interest in the App

a. Case Study: Shazam

- From Free to Freemium:

3.2 Billing the App

3.3 Advertising in Apps

3.4 Reimagining the Consumer Application

3.4.1 The App as Marketing Tool

i. Case Study: Carling

ii. Case Study: Coca Cola

iii. The Downside

3.4.2 The App As Retail Mechanism

i. Case Study: eBay

Figure 3.3: eBay iPhone App

ii. Case Study: Ocado

Figure 3.4: Ocado on the Go Screenshots

3.5 Delivering the App to the End User: Opportunities for Browser-based Services

3.5.1 Advantages of a Browser-Based Approach

i. Browser-based Applications Have No Porting Costs

ii. Browser-Based Apps Have No Memory Constraints

iii. Browser-based Apps/Content is Portable

3.5.2 Disadvantages of a Browser-Based Approach

i. Browser-Based Services Require Connectivity

ii. Browser-Based Applications Can Be Slow

iii. Mobile Networks Will be Unable to Cope with a Browser-Based Model

3.5.3 The Rise of the Hybrid - Opportunities for Thin Clients

4. The Market for Mobile App Downloads

4.1 Introduction

4.2 Methodology

Figure 4.1: Bottom-Up Methodology for Derivation of Onstore Mobile App Adoption, Usage and PPD (Pay-Per-Download) Revenues

Figure 4.2: Bottom-Up Methodology for Derivation of Offstore Adoption, Usage and PPD (Pay-Per-Download) Revenues

4.3 Global Mobile Subscriber Forecast

Figure 4.3: Global Mobile Subscriber Forecast (m) Split by 8 Key Regions 2009-2015

Table 4.1: Global Mobile Subscriber Forecast (m) Split by 8 Key Regions 2009-2015

4.4 Mobile Application Users and Usage

Table 4.2: % Mobile Users Who Download Apps Split by 6 Categories 2009-2015

Figure 4.4: Number of Mobile Users (m) Who Download Apps Split by 6 Categories 2009-

2015

Table 4.3: Number of Mobile Users (m) Who Download Apps Split by 6 Categories 2009-

2015

4.5 The Retail Market for Onstore Applications

4.5.1 Onstore Users and Usage

Table 4.4: % Application Downloaders (m) who Download via App Stores Split by 6 Categories 2009-2015

Figure 4.5: Number of Application Downloaders who Download via App Stores Split by 6 Categories 2009-2015

Table 4.5: Number of Application Downloaders (m) who Download via App Stores Split by6 Categories 2009-2015

Figure 4.6: Average Number of Onstore App Downloads per User per Year Split by 6 Categories 2009-2015

Table 4.6: Average Number of Onstore App Downloads per User per Year Split by 6 Categories 2009-2015

Figure 4.7: Total Number of Onstore App Downloads Per Year (m) Split by 6 Categories 2009-2015

Table 4.7: Total Number of Onstore App Downloads Per Year (m) Split by 6 Categories 2009-2015

4.5.2 Retail Revenues of Onstore Applications

Table 4.8: % Onstore App Downloads Which are Paid For Split by 6 Categories 2009-2014

Figure 4.8: Number of Onstore App Downloads (m) Which are Paid for Split by 6 Categories 2009-2015

Table 4.9: Number of Onstore App Downloads (m) Which are Paid for Split by 6 Categories 2009-2015

Table 4.10: Price Per Onstore Mobile Apps Download ($) Split by 6 Categories 2009-2015

Figure 4.9: Onstore Mobile Apps, Retail Value ($m) Split by 6 Categories 2009-2015

Table 4.11: Onstore Mobile Apps, Retail Value ($m), Split by 6 Categories 2009-2015

4.6 The Retail Market for Offstore Applications

4.6.1 Offstore Users and Usage

Table 4.12: % Application Downloaders who Download Offstore, Split by 6 Categories 2009-2015

Figure 4.10: Number of Application Downloaders (m) who Download Offstore Split by 6 Categories 2009-2015

Table 4.13: Number of Offstore Application Downloaders (m) who Download Split by 6 Categories 2009-2015

Figure 4.11: Average Number of Offstore App Downloads per User per Year Split by 6 Categories 2009-2015

Table 4.14: Average Number of Offstore App Downloads per User per Year Split by 6 Categories 2009-2015

Figure 4.12: Total Number of Offstore App Downloads Per Year (bn) Split by 6 Categories 2009-2015

Table 4.15: Total Number of Offstore App Downloads Per Year (bn) Split by 6 Categories 2009-2015

4.6.2 Retail Revenues of Offstore Applications

Table 4.16: % Offstore App Downloads Which are Paid For Split by 6 Categories 2009- 2015

Figure 4.13: Number of Offstore App Downloads (m) Which are Paid for Split by 6 Categories 2009-2015

Table 4.17: Number of Offstore App Downloads (m) Which are Paid for Split by 6 Categories 2009-2015

Table 4.18: Offstore Mobile Apps, Price per Download ($) Split by 6 Categories 2009-2015

Figure 4.14: Offstore Mobile Apps, Retail Value ($m) Split by 6 Categories 2009-2015

Table 4.19: Offstore Mobile Apps, Retail Value ($m) Split by 6 Categories 2009-2015

4.7 Total Retail Market for Mobile Applications

4.7.1 Application Usage Levels

Figure 4.15: Total App Downloads (m) Split by 6 Categories 2009-2015

Table 4.20: Total App Downloads (m) Split by 6 Categories 2009-2015

Figure 4.16: Total App Downloads (m) Split by Onstore/Offstore 2009-2015

Table 4.21: Total App Downloads (m) Split by Onstore/Offstore 2009-2015

4.7.2 Application Retail Revenues

Figure 4.17: Mobile Apps, Total Retail Value ($m) Split by 6 Categories 2009-2015

Table 4.22: Mobile Apps, Total Retail Revenues ($m) Split by 6 Categories 2009-2014

Figure 4.18: Mobile Apps, Total Retail Revenues ($m) Split by Onstore/Offstore 2009-2015

Table 4.23: Mobile Apps, Total Retail Revenues ($m) Split by Onstore/Offstore 2009-2014

5. The Market for Mobile App Value-Added Content and Services

5.1 Methodology

Figure 5.1: Bottom Up Methodology for Derivation of Onstore/Offstore Incremental App Revenues (Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment)

Figure 5.2: Top-Down Methodology for Derivation of Onstore/Offstore Incremental App Revenues (Social Networking (SN), Finance & Productivity)

5.2 The VAS Market for Onstore Applications

5.2.1 Onstore Users and Usage (Games, Lifestyle & Healthcare and Multimedia & Entertainment)

Table 5.1: % of Downloaded Applications That Upsell VAS, Onstore Split by 4 Categories

(Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment) 2009-2015

Figure 5.3: Number of Onstore Downloaded Apps That Upsell VAS, Upsold Content, Split by 4 Categories (Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment) 2009-2015

Table 5.2: Number of Onstore Downloaded Apps That Upsell VAS, Upsold Content Splitby 4 Categories (Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment) 2009-2014

Figure 5.4: Average Number of Onstore VAS Sold Per Upselling Download Split by 4 Categories (Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment) 2009-2015

Table 5.3: Average Number of Onstore VAS Sold Per Upselling Download Split by 4 Categories (Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment) 2009-2015

Figure 5.5: Total Number of Onstore VAS Sold (m), Split by 4 Categories (Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment) 2009-2015

Table 5.4: Total Number of Onstore VAS Sold (m) Split by 4 Categories (Games, Lifestyle & Healthcare, Multimedia & Entertainment) 2009-2014

5.2.2 Incremental Revenues of Offstore Applications

Table 5.5: Price Per Onstore VAS, Split by 4 Categories (Games, Lifestyle & Healthcare,Multimedia & Entertainment) 2009-2015

Figure 5.6: Onstore Apps, Upselling Revenues ($m) Split by 6 Categories (Games, Lifestyle &Healthcare, Education & Reference, Multimedia & Entertainment, Finance & Productivity, Social Networking) 2009-2015

Table 5.6: Onstore Apps, Upselling Revenues ($m) Split by 6 Categories (Games, Lifestyle &Healthcare, Education & Reference, Multimedia & Entertainment, Finance & Productivity,Social Networking) 2009-2015 M

5.3 The VAS Market for Offstore Applications

5.3.1 Offstore Users and Usage (Games, Lifestyle & Healthcare and Multimedia &Entertainment)

Table 5.7: % of Downloaded Applications That Upsell Offstore VAS Split by 3 Categories(Games, Lifestyle & Healthcare, Multimedia & Entertainment) 2009-2015

Figure 5.7: Number of Downloaded Apps That Upsell Offstore VAS, Upsold Content, Split by3 Categories (Games, Lifestyle & Healthcare, Multimedia & Entertainment) 2009-2015

Table 5.8: Number of Offstore Downloaded Apps That Upsell VAS Split by 3 Categories

(Games, Lifestyle & Healthcare, Multimedia & Entertainment) 2009-2014

Figure 5.8: Average Number of Offstore VAS Sold Per Upselling Download Split by 3

Categories (Games, Lifestyle & Healthcare, Multimedia & Entertainment) 2009-2015

Table 5.9: Average Number of Offstore VAS Sold Per Upselling Download Split by 3

Categories (Games, Lifestyle & Healthcare, Multimedia & Entertainment) 2009-2015

Figure 5.9: Total Number of Offstore VAS Sold (m) Split by 3 Categories (Games, Lifestyle &Healthcare, Multimedia & Entertainment) 2009-2015

Table 5.10: Total Number of Offstore VAS Sold (m) Split by 3 Categories (Games, Lifestyle& Healthcare, Multimedia & Entertainment) 2009-2014

5.3.2 Incremental Revenues of Offstore Applications

Table 5.11: Price Per Offstore VAS Split by 3 Categories (Games, Lifestyle & Healthcare,Multimedia & Entertainment) 2009-2015

Figure 5.10: Offstore Apps, Upselling Revenues Split by 5 Categories (Social Networking,Finance & Productivity, Multimedia & Entertainment, Lifestyle & Healthcare, Games) 2009-2015

Table 5.12: Offstore Apps, Upselling Revenues Split by 6 Categories (Social Networking,Finance & Productivity, Multimedia & Entertainment, Lifestyle & Healthcare, Games) 2009-2015

5.4 Total VAS Market for Mobile Applications

Figure 5.11: Mobile Apps, Total VAS Value ($m) Split by 6 Categories (Games, Lifestyle &Healthcare, Education & Reference, Multimedia & Entertainment, Finance & Productivity, Social Networking) 2009-2015

Table 5.13: Mobile Apps, Total VAS Revenues ($m) Split by Category (Games, Lifestyle &Healthcare, Multimedia & Entertainment, Finance & Productivity, Social Networking) 2009-2014

Figure 5.12: Mobile Apps, Total VAS Revenues ($m) Split by Onstore/Offstore 2009-2015

Table 5.14: Mobile Apps, Total Retail Revenues ($m) Split by Onstore/Offstore 2009-2015

5.5 How Content is Monetised

5.5.1 The Implications of the App Store Model

Figure 5.13: Mobile Application Revenues, Split by PPD (Pay-Per-Download) and VAS (Value- Added Service) Business Models 2009-2015

Table 5.15: Mobile Application Revenues, Split by PPD (Pay-Per-Download) and VAS (Value-Added Service) Business Models 2009-2015

Figure 5.14: Total Market for Mobile Apps, PPD and VAS Revenues ($m) Split by Onstore/Offstore 2009-2015

Table 5.16: Total Market for Mobile Apps, PPD and VAS Revenues ($m) Split by Onstore/Offstore 2009-2015

6. The Market for Mobile App Advertising

6.1 Methodology

Figure 6.1: Methodology for Determining App-Derived Mobile Adspend, Cost per Clickthrough Based Model

6.2 The Market for Mobile App Adspend

6.2.1 Ad Exposure Levels

Table 6.1: % App Downloads Featuring In-App Advertising Split by 5 Categories 2009-2015

Figure 6.2: Number of Downloads (m) Featuring in-app Advertising Split by 5 Categories 2009- 2015

Table 6.2: Number of Downloads (m) Featuring in-app Advertising Split by 5 Categories 2009-2015

Figure 6.3: Number of Advertisements Viewed Per Download, Per Annum Split by 5 Categories 2009-2015

Table 6.3: Number of Advertisements Viewed Per Download, Per Annum Split by 5 Categories 2009-2015

Figure 6.4: Total Ads Viewed (m) Split by 5 Categories 2009-2015

Table 6.4: Total Ads Viewed (m) Split by 5 Categories 2009-2015

6.2.2 Response Rates

Table 6.5: Response Rates for Mobile Ad Advertising, % CTR per Ad Viewed Split by 5 Categories 2009-2015

Figure 6.5: Total Responses to Ads Viewed (Click Throughs) Split by 5 Categories 2009-2015

Table 6.6: Total Responses to Ads Viewed (Click Throughs) Split by 5 Categories 2009- 2015

6.2.3 Ad Pricing and Total AdSpend

Table 6.7: Cost Per Clickthrough (CPC) Split by 5 Categories 2009-2015

Figure 6.6: Total AdSpend ($m) Split by 5 Categories 2009-2015

Table 6.8: Total AdSpend ($m) Split by 5 Categories 2009-2015

6.3 Mobile Business Models: Relative Revenues

Figure 6.7: Mobile Applications Market Revenues Split by Business Model (PPD, VAS,AdSpend) 2009-2015

Table 6.9: Mobile Applications Market Revenues Split by Business Model (PPD, VAS,AdSpend) 2009-2015

6.4 Mobile Consumer App Categories: Relative Revenues

Figure 6.8: Total Mobile Application Revenues Split by 6 Categories 2009-2015

Table 6.10: Total Mobile Application Revenues Split by 6 Categories 2009-2015

Figure 6.9: Category Revenues ($m) By Business Model (PPD, VAS, AdSpend) 2015

Table 6.11: Category Revenues ($m) By Business Model (PPD, VAS, AdSpend) 2015

Glossary

List of Forecasts

All forecasts are 2010-2015 and include 2009 historical estimates except where noted below.

Regional forecasts cover 8 key regions: North America, Latin America, Western Europe, Central & Eastern Europe, Far East & China, Indian Sub Continent, Rest of Asia Pacific and Africa & Middle East.

Split by 6 Categories means Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment, Finance & Productivity, Social Networking.

Split by 5 Categories means Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment, Social Networking.

Split by 4 Categories means Games, Lifestyle & Healthcare, Education & Reference, Multimedia & Entertainment.

Split by 3 Categories means Games, Lifestyle & Healthcare, Multimedia & Entertainment

More Details

Companies Included

Airtel

Amobee

Apple

AT&T

Bold Creative

Buongiorna

Carling

Cellmania

China Mobile

Coca Cola

Digital Chocolate

eBay

Facebook

Finblade

GetJar

Gameloft

Google

Handster

LG

Microsoft

Nokia

Ocado

Palm

Pocket

Gear

RIM

Samsung

Shazam

Softbank

Sponge Ltd

T-Mobile

Tesco

Verizon Wireless

Vodafone

WINplc

To order this report:

: Mobile App Stores: Business Models, Strategies & Market Segmentation 2010-2015

More  Market Research Report

Check our  Real Time Industry Data

CONTACT
Nicolas Bombourg
Reportlinker
Email: [email protected]
US: (805)652-2626
Intl: +1 805-652-2626

SOURCE Reportlinker

21%

more press release views with 
Request a Demo

Modal title

Contact PR Newswire

  • Call PR Newswire at 888-776-0942
    from 8 AM - 9 PM ET
  • Chat with an Expert
  • General Inquiries
  • Editorial Bureaus
  • Partnerships
  • Media Inquiries
  • Worldwide Offices

Products

  • For Marketers
  • For Public Relations
  • For IR & Compliance
  • For Agency
  • All Products

About

  • About PR Newswire
  • About Cision
  • Become a Publishing Partner
  • Become a Channel Partner
  • Careers
  • Accessibility Statement
  • APAC
  • APAC - Simplified Chinese
  • APAC - Traditional Chinese
  • Brazil
  • Canada
  • Czech
  • Denmark
  • Finland
  • France
  • Germany
  • India
  • Indonesia
  • Israel
  • Italy
  • Japan
  • Korea
  • Mexico
  • Middle East
  • Middle East - Arabic
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Russia
  • Slovakia
  • Spain
  • Sweden
  • United Kingdom
  • Vietnam

My Services

  • All New Releases
  • Platform Login
  • ProfNet
  • Data Privacy

Do not sell or share my personal information:

  • Submit via [email protected] 
  • Call Privacy toll-free: 877-297-8921

Contact PR Newswire

Products

About

My Services
  • All News Releases
  • Platform Login
  • ProfNet
Call PR Newswire at
888-776-0942
  • Terms of Use
  • Privacy Policy
  • Information Security Policy
  • Site Map
  • RSS
  • Cookies
Copyright © 2026 Cision US Inc.