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      Mobile Augmented Reality Report: Creating New Market Paradigm for Smartphones & Tablets 2011-2016


      News provided by

      Reportlinker

      Dec 27, 2011, 05:08 ET

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      NEW YORK, Dec. 27, 2011 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

      Mobile Augmented Reality Report: Creating New Market Paradigm for Smartphones & Tablets 2011-2016

      http://www.reportlinker.com/p0739370/Mobile-Augmented-Reality-Report-Creating-New-Market-Paradigm-for-Smartphones--Tablets-2011-2016.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Phones_and_PDA

      Report Details

      MAR and the Future of Smartphone Applications

      At what point will mobile phones not only affect the way consumers communicate, but also the way they look upon the world? Mobile augmented reality (MAR) - the overlay of virtual information and images on a live, real world view - promises to do exactly that. 

      Visiongain research concludes that MAR will expand exponentially in the five year forecast period (2011-2016) following the widespread popularity of one or a handful of killer MAR applications, expected in late 2012 or early 2013. By the end of the forecast period MAR will still be in a growth phase, with a market worth valued in the billions and occupying a 25% share of all application downloads.

      The MAR market promises to grow at a precipitous rate over the forecast period and visiongain illustrates this evolution in a way that is clear, justifiable, and comprehensive. More importantly, the advent of MAR will have a profound and lasting impact on the way that people use their mobile devices. It will push the telecoms industry towards ubiquitous computing and a technologically converged paradigm. 

      Market of Small Startups

      In 2011, the MAR market is dominated by small software design and computer vision startups, each with their unique vistas on MAR's potential and vying for their own segments of the market. Visiongain's report will examine key players in the MAR industry leading up to breakthrough and evaluating the merits and market potential of early developments in the field.

      Close Study of Tangential Markets

      Visiongain acknowledges that MAR's success is heavily dependent upon the widespread adoption of next-generation smartphones, the rise of tablet PCs, and the rollout of LTE/4G networks in key areas. Focusing on global and regional markets, our report provides in-depth analysis of these crucial factors, as well as forecasts for the future of mobile advertising and the categories of MAR applications that will become the most prevalent.

      What is Unique about this Report?

      Visiongain research presents independent, unbiased, and detailed analysis, presented in easily digestible terms. Through key industry contacts, our primary and secondary research provides you with the very latest, accurate market data available. 

      Who needs to read this report?

      • Equipment ManufacturersAs this new technology permeates the application market, OEMs stand to gain significantly through the sale of high-end smartphones and tablets, as well as component parts such as chipsets and cameras. As augmented reality's salience accrues, multi-core processors and high-definition displays will soon become synonymous with "MAR-enabled." 

      • Software Developers

      By discerning early MAR trends and new, emerging applications, software developers will be able to get a corner on the market and maintain a confident foothold with consumers in an industry on the verge of commercial eruption.

      • Mobile Service ProvidersVisiongain will demonstrate opportunities for MNOs to monetise MAR and maximise their revenue share.

      • Advertisers and Marketers

      Visiongain explores the opportunities for brands and retailers to use MAR as a promotional tool. The potential for in-app advertisement, marketing, and e-commerce will become an integral part of MAR browsers, games, navigation tools, and geo-social networking.

      Visiongain is a trading partner with the US Federal GovernmentCCR Ref number: KD4R6 

      Table of Contents Executive Summary

      E1. The Immanent Realisation of the Mobile Augmented Reality Concept

      E2. Technological Convergence and the Future of MAR

      E3. The Evolution of MAR

      E4. Key Findings of This Report

      1. A New Era in Mobile Applications1.1.1 Market definition1.1.2 Basic Technical Requirements for MAR1.2 Breaking Down MAR by Market Sector1.2.1 Navigation/Travel1.2.1.1 Layar and Early MAR Advertising1.2.1.2 Word Lens1.2.1.3 Street Museum1.2.2 Healthcare1.2.2.1 Prevalence of Tablets in Healthcare1.2.3 Geo-Social Networking1.2.3.1 Recognizr and the Future of Social Networking1.2.4 Military1.2.4.1 DARPA's SCENICC System1.2.4.2 Tanagram Partners' Intelligent Augmented Reality Model1.2.4.3 ARMAR1.2.4.4 Future Immersive Training Environment (FITE)1.2.5 Education and Productivity1.2.6 Entertainment1.2.6.1 Gaming1.2.6.2 Board Games and Live-Action Role Playing1.2.6.3 SLAM - The Next Wave in MAR Gaming1.2.6.4 MAR and Interactive Television Programming1.2.6.5 John Mayer and AR Music Videos1.2.7 Advertising1.2.7.1 Present and Future Size of Mobile Advertising1.3 Prospects for MAR1.3.1 Segments1.4 Market Dependencies1.4.1 Market Drivers1.4.2 Market Constraints1.5 MAR Value Chain1.5.1 The Role of Network Operators1.6 Aim1.6.1 Questions Answered by the Report1.7 Scope1.8 Target Audience1.9 Methodology

      2. Pre-Requisites for MAR Adoption

      2.1 Adoption of Next-Generation Smartphones

      2.1.1 The Japanese Smartphone Market

      2.1.1.1 Japan's Mobile Market: Strength in Numbers

      2.1.1.2 World Leader in Mobile Advertising and Social Gaming

      2.1.1.3 Japan as Flagbearer of the Impending MAR movement

      2.1.2 The North American Smartphone Market

      2.1.2.1 The United States' Rapid Smartphone Expansion

      2.1.2.2 Canada: Smartphone Development Strong but Limited

      2.1.3 Western Europe

      2.1.4 Brazil, Russia, India, and China (BRIC)

      2.1.4.1 Russia's Delayed Smartphone Expansion

      2.1.4.2 Brazil: Slow Burner in the Smartphone Realm

      2.1.4.3 India and China

      2.1.5 Asia-Pacific (excluding Japan)

      2.2 The Rise of Tablet Technology

      2.3 Widespread LTE Deployment

      2.3.1 Dense Networks Require Evolution

      2.3.2 BRIC

      2.3.2.1 China

      2.3.2.2 China's LTE Outlook

      2.3.3 US: Pioneer in LTE Deployment

      2.3.4 Japan: Demand for LTE Met by Investment

      2.3.5 Western Europe

      2.3.6 Asia-Pacific

      2.3.6.1 South Korea's SK Telecom Vies for "Flawless" Coverage

      3. Opportunities, Barriers, and Challenges3.1 Opportunities3.1.1 Location-Based Services3.1.1.1 Established Performance of LBS3.1.1.2 Filling the GPS Gap3.1.2 Strong End-User Response towards Mobile Advertising3.1.2.1 Mobile Advertising and Smartphone Usage in Asia-Pacific3.1.2.2 US3.1.2.3 Japan's Mobile Advertising Dominance3.1.2.4 Western Europe: Slow but Reliable Development3.1.3 Geo-Social Networking3.1.4 Qualcomm's Software Development Kit (SDK) for MAR3.1.5 Adobe and Total Immersion Alliance3.1.6 Creation of AR Standards3.2 Barriers and Challenges3.2.1 Software Developers Limited by Small Size3.2.1.1 Time-Consuming Nature of App Development3.2.2 Waiting for the "Killer App"3.2.2.1 Potential Avenues for Breakthrough3.2.3 Technological Barriers3.2.3.1 Handsets Lacking in Computing Power3.2.3.2 Weak GPS Technology3.2.4 MAR Lacks Widespread Appeal to Generate Substantial Ad Revenue3.2.5 MAR's Failure to Address Immediate Consumer Needs

      4. Forecasts: MAR Growth and Development in the Next Five Years

      4. Forecasts: MAR Growth and Development in the Next Five Years

      4.1 Early Game Dominance

      4.2 First Adopters of MAR

      4.3 Market Size

      4.3.1 MAR Application Downloads

      4.4 Regional Markets

      4.4.1 Japan

      4.4.2 North America

      4.4.3 Western Europe

      4.4.4 Asia-Pacific (excluding Japan and China)

      4.4.5 China

      4.4.6 RoW

      4.4.7 Global Market Overview

      4.4.7.1 Global MAR Subscribers

      4.4.7.2 MAR-Capable Devices

      4.4.7.3 Subscriber Numbers

      4.5 Revenues by Application Segment

      5. The Future of MAR5.1 MAR as an Application Aggregator5.1.1 Object Recognition and the Re-Birth of E-Commerce5.1.1.1 Monetising MAR Commerce5.1.2 Productivity5.1.2.1 ARMAR5.2 MAR Beyond Handheld Devices5.2.1 Vuzix5.2.2 Laster Technologies5.2.3 Barriers5.2.3.1 Size5.2.3.2 Power5.2.3.3 Appearance5.2.3.4 Wireless Signal5.3 MAR as an Integrated Handset Feature

      6. Conclusions

      6.1 MAR's SWOT Analysis

      6.1.1 Vendors and OEMs

      6.1.1.2 Camera Dominance

      6.1.1.3 Computer Vision

      6.1.1.4 Multi-Core Processors

      6.1.2 Carriers

      6.1.2.1 Investment Strategies

      6.1.2.2 Procurement and In-House Development

      6.1.2.3 Delivery

      6.1.2.4 Point of Sales and Added Services

      6.1.3 Consumers

      6.1.4 The First Steps to MAR Becoming Ubiquitous

      Glossary

      Appendix A

      About visiongain

      Appendix BVisiongain Report Evaluation Form

      List of Charts in this Report

      Chart 1.1: Smartphones in the Medical ProfessionChart 1.2: Tablet Usage in the Medical ProfessionChart 1.3: Global Tablet SalesChart 1.4: Facebook UsageChart 1.5: MAR Games in the Application MarketChart 2.1: Global Smartphone Sales (2010-2016)Chart 2.2: Regional Market Growth (2011-2016)Chart 2.3: North American Smartphone SalesChart 2.4: North American Smartphone AGRChart 2.5: Regional Smartphone SalesChart 2.6: Brazilian Smartphone SalesChart 2.7: Brazil - Markets with High Smartphone Penetration RatesChart 2.8: Global Tables Sales AGR (2011-2016)Chart 2.9: Global Tablet SalesChart 2.10: Global Tablet SalesChart 2.11: Cost per Bit of Data (in Euros)Chart 2.12: Chinese Mobile Market OverviewChart 2.13: Japanese Mobile Market OverviewChart 3.1: Global Mobile Advertising SpendingChart 3.2: M-Advertising Regional Markets (2016)Chart 4.1: MAR LifecycleChart 4.2: MAR Application Market Shares (2011)Chart 4.3: MAR Application Market Shares (2016)Chart 4.4: MAR Application Market Shares (2011-2016)Chart 4.5: Change in MAR Market ShareChart 4.6: Growth of the Global MAR Market (2011-2016)Chart 4.7: Global MAR Market AGR (2011-2016)Chart 4.8: MAR Regional Market AGRChart 4.9: MAR Application Downloads as Part of Global App Market (2011-2016)Chart 4.10-12: MAR Application Downloads as Part of Global App MarketChart 4.13: Japanese MarketChart 4.14: North American MarketChart 4.15: Western European MarketChart 4.16: Asia-Pacific MarketChart 4.17: Chinese MarketChart 4.18: Rest of the World MarketsChart 4.19: MAR Regional Market CAGRChart 4.20: MAR Regional Market ShareChart 4.21: MAR Regional Market ShareChart 4.22: Shifts in MAR Market ShareChart 4.23: Evolution of Multi-Core SmartphonesChart 4.24: Evolution of Multi-Core TabletsChart 4.25: Global MAR Subscribers

      List of Figures in this Report

      Figure 1.1 Applications for MARFigure 1.3 Nokia's Live ViewFigure 1.4 GPS PoI Data TypesFigure 1.5 Layar Browser and Early MAR AdvertisementFigure 1.6 Word Lens' Live TranslationFigure 1.7 Street Museum ScreenshotsFigure 1.8 Ockendon's Hallux Valgus ApplicationFigure 1.9 HUD - An Early Application of ARFigure 1.10 Tanagram Partners' iARm - Pre-Test DraftsFigure 1.11 US marine Corps Vehicle Technicians Using ARMAR to Facilitate RepairsFigure 1.12: Early Augmented Books on Display at a Frankfurt Book FairFigure 1.13 The OggBoardFigure 1.14 Ball InvasionFigure 1.15 Galileo's Interactive ARFigure 1.19 MAR Value ChainFigure 2.1 Early Japanese MAR EffortsFigure 2.2 LTE Broadband Speed Versus Legacy Wireless StandardsFigure 2.3 Global LTE Commitments by Country and OperatorFigure 3.1 Possible Outcomes for MAR Based on Size of Developers and Commercial InterestFigure 4.1 MAR Revenues by Market SectorFigure 5.1 Google WalletFigure 5.2 Laster Technologies AR GlassesFigure 6.1 SWOT AnalysisFigure 6.2 Orange UK's GlastoNav

      List of Tables in this Report

      Table 1.2: Distinctions Between AR and MARTable 1.16: Dominant MAR Application TypesTable 1.17: MAR Market DriversTable 1.18: MAR Market ConstraintsTable 2.1: Early Japanese MAR EffortsTable 2.3: Global LTE Commitments by Country and OperatorTable 4.1: MAR Revenues by Market Sector  

      Companies Listed 13th Lab

      AcrossAIR

      Alcatel-Lucent

      Amazon

      Apple Inc.

      The Astonishing Tribe

      BMW

      China Mobile

      China Telecom

      China Unicom

      Coca-Cola

      DeNA

      Dentsu

      Disney

      Ericsson

      Esquire Magazine

      Explore Engage

      Facebook

      Foursquare

      Fujikawa

      Geisha

      Huawei

      Kavac

      Kia Motors

      Kickstarter

      Laster Technologies

      Layar

      Lonely Planet

      Metaio

      Microsoft

      Mobilizy

      Motorola

      NASA

      Navteq

      Nestle

      Ningen Inc.

      Nokia

      OmniVision

      OsiriX

      Pioneer

      Polar Rose

      ProSeiben

      Quest Visual

      Red Bull

      Research in Motion

      Rovio Mobile

      Samsung

      Sarnoff

      SK Telecom

      Sprint

      Tanagram Partners

      Tissot

      Tonchidot

      Topshop

      Toshiba

      Twitter

      Verizon

      Vuzix

      Walt Disney Co.

      WG Healthcare

      ZTE

      Zugara 

      To order this report:Phones and PDA Industry: Mobile Augmented Reality Report: Creating New Market Paradigm for Smartphones & Tablets 2011-2016

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      Nicolas Bombourg
      Reportlinker
      Email: [email protected]
      US: (805)652-2626
      Intl: +1 805-652-2626

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