DUBLIN, April 26, 2017 /PRNewswire/ --
Research and Markets has announced the addition of the "Mobile Entertainment - Global Strategic Business Report" report to their offering.
The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research.
This report analyzes the worldwide markets for Mobile Entertainment in US$ Million by the following Segments:
- Gaming
- Music
- Mobile TV
- Others.
The report profiles 118 companies including many key and niche players such as -
- Activision Blizzard, Inc. (USA)
- Apple, Inc. (USA)
- AT&T, Inc. (USA)
- Bharti Airtel Limited (India)
- CBS Corporation (USA)
- Comcast Corporation (USA)
- CyberAgent, Inc. (Japan)
- Facebook, Inc. (USA)
- WhatsApp Inc. (USA)
- Google, Inc. (USA)
- LINE Corporation (Japan)
- Machine Zone, Inc. (USA)
- Mobi2fun Mobile Entertainment Pvt. Ltd. (India)
- Mobile Roadie (USA)
- MobiTV, Inc. (USA)
- Orange S.A. (France)
- Samsung Electronics Co., Ltd. (South Korea)
- Sky plc (UK)
- Spotify AB (Sweden)
- Stingray Digital Media Group (Canada)
- Twitter, Inc. (USA)
- Verizon Communications, Inc. (USA)
Key Topics Covered:
1. INDUSTRY OVERVIEW
- Mobile Entertainment: Moving Beyond Plain Vanilla Offerings
- Positive Economic Scenario Induces Market Optimism
- Outlook
- Mobile Gaming Market Continues to Dominate
- In-App Ads and Free-to-Play Remain Key Monetization Opportunities
- Mobile TV Gaining Prominence
- App Stores Revolutionize Mobile Distribution
- Mobile Apps: A Beneficiary of the Changing Role of Mobile Phones
- Uptrend in Internet Usage Elevates Mobile Entertainment Prospects
2. COMPETITION
- Mobile TV
- A Highly Fragmented Market
- King and Supercell Rule the Roost in Mobile Gaming Domain
- Major Game Studios and Game Titles in the World: 2015
- Smartphone Platform Dominates the Global Gaming Market
- Key Strategies to Increases Ownership of Mobile Game Titles
- Spotify Remains Strong in Music Streaming
- Cloud Streaming Saves Space and Money
- AccuRadio
- Amazon Prime
- Google Play Music
- Groovesharks.org
- Jango
- Last.fm
- MusixHub
- Pandora
- Slacker Radio
- SoundCloud
- Spotify
- Top Android Entertainment Apps
- MX Player
- TED
- Dubsmash
- Quora
- YouTube
- HotStar
- Google Play Books
- Tech Companies Resort to Encrypting
3. KEY TRENDS AND ISSUES
- Soaring Mobile Device User Base Instigates High-Potential Opportunities
- Proliferation of Smartphones: Cornerstone for Ongoing Market Expansion
- Thrust towards 4G across Mobile Value Chain Bodes Well
- Social Networking Propagates Expansion in Viewer Base
- Rising Popularity of Mobile Video
- Designed for Mobile': A Lucrative Market for Content Developers
- Handset Design
- A Major Factor Determining User Experience
- Emerging Markets
- Hotspots for Growth
- Young People Drive Mobile Content Usage
- The Freemium Revenue Model is Here to Stay
- Noteworthy Mobile App Development Trends
- Mobile App Security
- Cloud Compatibility
- Wearable Technology
- Wi-Fi in Indoor Settings
- Penetration of Internet of Things (IoT)
- Dominance of Android and iOS Platforms
- Consistent Growth for Enterprise Apps
- Developers to Embrace Swift Programming Language
- Shorter App Development Cycles
- Proliferation of Free Apps
- Demographic Factors Offer Opportunities on Platter
- Rapid Increase in Urban Households & Rising Living Standards
- Rise in Consumer Spending on Mobile Entertainment Augments Revenue Growth
4. MOBILE ENTERTAINMENT: SEGMENT ANALYSIS
- Key Trends Impacting Mobile Entertainment
- Popularity of Cloud Music
- Growing Demand for Multiplayer Mobile Gaming
- In-App Advertising
- Wearable Technology
- Changing User Demographics
- Games
- Mobile Games All Set to Roll
- Factors Motivating Players towards Mobile Gaming
- Factors Influencing Decision to Play Games
- Major Genres Played
- Mobile Genre System
- Lure of Mobile Games Tough to Resist
- Wireless Gaming Offers Opportunities on a Platter
- Small Screen Games Send Cash Registers Ringing
- 3G/4G Mobile Communications Offer a Business Case for Mobile Gaming
- Women: Major Revenue Spinners in the Mobile Games Market
- Mobile Games Rival Game Stations and Consoles
- Mobile Gaming Emerges as Leading Platform for Advertising
- F2P Model Brings with it Challenges for Developers
- China to Drive iOS Gaming Revenue Growth
- Music
- Music Market Witnesses User Transition from Download to Streaming
- DRM Free Industry to Promote Growth
- Cloud-The New Paradigm for Mobile Music
- Bundled Deals Gain Prominence
- Curation and Recommendations Emerge as Key Service Differentiators
- Ability to Discover Music
- A Growing Area of Focus to Gain Competitive Edge
- Mobile TV
- Mobile Satellite TV: New Era in TV Broadcasting Service
- Promising Regional Markets
- Mobile TV Generates Additional Revenues for Participants
- Mass Adoption
- Focus Area for Operators
- Mobile TV Holds Bright Prospects in Mobile Advertising
- Mobile Video and the Piracy Challenge
- Broadcast Mobile TV
- Key Challenges
- Regional Standards for Mobile-Broadcast TV
5. MOBILE ENTERTAINMENT
6. SERVICE LAUNCHES/INTRODUCTIONS
- Nintendo to Launch "Fire Emblem" Series on Android and iOS Platforms
- BSNL Unveils Ditto TV Mobile TV Service
- MTN Rwanda Rolls Out MTN TV
- Irebere Nawe
- Nintendo Launches Super Mario on iPhone
- Ucom Unveils Mobile TV Application
- Reliance Entertainment Introduces Multilingual Entertainment App Chillx
- ACY Entertainment Develops 3D Action Adventure Mobile Game Legend of Abhimanyu
- Nexon M and This Game Studio Release RPG Oz: Broken Kingdom on iOS App Store
- Deutsche Telekom Unveils Entertain TV Mobil
- Asianet Satellite Communications Rolls Out Asianet Mobile TV+
- CBS Introduces New Apple TV App
- Doordarshan Releases Free Mobile TV
- Cupcake Digital Launches NetKids Digital Entertainment Network
- Sony Music Entertainment Unveils Rockin' Goat
- Clarion of America Unveils NX405 and VX405 Double DIN In-Dash Connected Multimedia Units
- Pocket Gems Launches War Dragons
7. RECENT INDUSTRY ACTIVITY
- Google to Acquire Twitter's Fabric Developer Platform
- Activision Blizzard Acquires King Digital Entertainment
- Optus Expands Mobile Streaming Sans Using Data
- The National Basketball Association and Binbit Inks Multiyear Partnership
- Pro Gaming League Takes Over DK Squad
- Vserv Partners with XL Axiata
- Seriously Bags $18 Million Investment to Develop Mobile-First Entertainment Strategy
8. FOCUS ON SELECT PLAYERS
9. GLOBAL MARKET PERSPECTIVE
Total Companies Profiled: 118 (including Divisions/Subsidiaries 124)
- The United States (46)
- Canada (5)
- Japan (8)
- Europe (35)
- France (3)
- Germany (4)
- The United Kingdom (13)
- Italy (3)
- Spain (1)
- Rest of Europe (11)
- Asia-Pacific (Excluding Japan) (26)
- Middle East (1)
- Latin America (1)
- Africa (2)
For more information about this report visit http://www.researchandmarkets.com/research/sxtzvv/mobile
Media Contact:
Laura Wood, Senior Manager
[email protected]
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SOURCE Research and Markets
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