Europe was the largest geographic market in the music recording market in 2015, accounting for $XX billion or XX% of the global market. Europe was the largest market because of a large number of high demand for music in most countries in Europe. The Americas was the second largest geographic market, accounting for $XX billion or XX% of the global market. Asia was the third largest geographic market, accounting for $XX billion or XX% of the global market. Oceania accounted for XX% and the Middle East & Africa accounted for XX% of the global music recording market.
Global per capita music recording consumption grew from $XX in 2011 to $XX in 2015 at a CAGR of XX% and is expected to grow to $XX in 2019 at a CAGR of XX%.
Wearable Tech blends with Streaming Music for New User Experience – Wearable technology such as gloves and jackets are being used by artists during live performances. Wearable technologies are accessories such as clothing, headgear and gloves etc. These devices are self-equipped to connect with machines without human intervention. Devices such as Sound Brenner Pulse helps performers stick to a rhythm. This is also equipped with exercises to enhance artists' rhythm, speed, accuracy and endurance. Other technology variants such as Drumpants, MI.MU are also widely used in the music recording industry.
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