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O início da história da G2A
  • Latin America - español


News provided by

G2A.com

Dec 20, 2015, 10:37 ET

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RZESZOW, Polônia, LONDRES e HONG KONG, 20 de dezembro de 2015 /PRNewswire / -- O CEO e cofundador do G2A.COM, Bartosz Skwarczek, falou recentemente sobre o início da história do G2A.COM, que é considerado o mercado de jogos digitais que mais cresce no mundo todo. A G2A ostenta a posição global número um por oferecer mais de 25 mil produtos de jogos digitais, tem mais de 5 milhões de clientes e recebe 250 mil novos clientes a cada mês com 67 milhões de visitas de computadores de mesa de acordo com o SimilarWeb Report (2015).

(Foto: http://photos.prnewswire.com/prnh/20151218/297328 )

(Foto: http://photos.prnewswire.com/prnh/20151218/297329 )

(Foto: http://photos.prnewswire.com/prnh/20151218/297330 )

A G2A, inaugurada em 2010, combina a paixão pelos jogos com espírito empreendedor e emprega gamers apaixonados com uma média de idade de 23 anos.

A política da empresa era a de oferecer os preços mais baixos com as menores margens, porque gamers jovens não tinham grandes orçamentos. Além disso, a G2A queria que os gamers encontrassem tudo sob o mesmo teto, em vez de terem de comprar em diferentes sites.

Bartosz queria que a G2A fosse um revendedor oficial de desenvolvedores de games "Triplo-A". Ele começou a se aproximar de desenvolvedores em vários eventos como a Gamescom, a E3 e a G-Star, implorando por uma reunião. Bartosz deixava cartas em frente às portas deles: "Caro desenvolvedor Triplo-A, somos a G2A e gostaríamos de cooperar com você oficialmente, gostaríamos de vender seus produtos como um revendedor. Por favor, reúna-se conosco." Nunca houve nenhuma resposta, apesar do fato de que a G2A foi crescendo rapidamente para tornar-se a maior vendedora de seus produtos na Europa.

"Infelizmente, os desenvolvedores não queriam falar com a G2A", acrescentou Bartosz. "Talvez eles achassem que a empresa era jovem demais para gerar algum interesse ou muito pequena para ser levada a sério." No entanto, os membros da equipe G2A foram persistentes e decidiram criar um mercado para jovens gamers. Eles decidiram redefinir a empresa e dar uma chance a todos os gamers do mundo que tinham o mesmo nível de frustração com o custo dos games. Além disso, convidaram vendedores a colocar muitos jogos em seu site. Eles tomaram o destino em suas próprias mãos e criaram o G2A.COM Marketplace.

"Eu acreditava plenamente que chegaria um dia em que os desenvolvedores finalmente gostariam de ter uma reunião com a G2A e que os desenvolvedores viriam finalmente bater à nossa porta, dizendo: olá pessoal, vamos fazer uma reunião", afirmou Bartosz. E isso acabou acontecendo. Bartosz e Dawid concordam que são clientes felizes que criam o mercado G2A, que hoje conta com mais de 140 mil vendedores e 99,4% de feedback positivo no eBay.

Os fundadores da G2A expressaram um humilde agradecimento aos clientes, apoiadores e parceiros da G2A. "Queremos agradecer a todos vocês, porque de alguma forma vocês nos viram, de alguma forma vocês gostaram de nós e nos deram uma chance para atendê-los, pois foram vocês que criaram a G2A", disseram.

FONTE G2A.com

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