The App that Pays Students for Good Grades -- KÜDZOO Version 2.0 Launches as User Count Reaches New Heights

Active student users jump from 4,500 to nearly half a million in less than five months since official launch

Dec 15, 2015, 11:00 ET from KUDZOO

NEW YORK, Dec. 15, 2015 /PRNewswire-USNewswire/ -- Student incentive mobile app KÜDZOO, which rewards students for good grades and is nearing 500,000 active users, released Version 2.0 incorporating many improvements, including changes suggested by its student achievers, company executives announced today.

KÜDZOO is a revolutionary new mobile application that allows students to submit their grades, attendance, grade average improvement and answers on daily trivia/SAT questions and earn KÜDZOO Cash (Ü's) for deals and gift cards to local and national businesses, scholarship information and once in a lifetime experiences.

Version 2.0 will feature new ways for student users to earn rewards, social media functionality, a redesigned rewards shop and mobile phone number verification, in addition to improvements to grade submission feature.

"The launch of KÜDZOO 2.0 will elevate the student experience to a completely new level," said Trevor Wilkins, Co-Founder and Co-CEO of KÜDZOO.  "We're excited to continue to find new ways to motivate students across the country to improve in the classroom." 

"KÜDZOO 2.0 will ensure increased exposure for our brand sponsors and greater ease of use for our students," added KÜDZOO Co-Founder and Co-CEO Logan Cohen. "With KÜDZOO nearing 500,000 active student users to date, brands now have an even greater opportunity to connect with student achievers."

The full updates include:

New Ways to Earn: Students can now earn rewards by checking in to school, sharing their grades and answering survey questions. Specifically, KÜDZOO 2.0 will utilize:

  • Geolocation: Students can "check-in" to school to gain rewards for daily attendance.
  • Integration with social media platforms including Facebook, Twitter and Instagram.  Users can share achievements through the KÜDZOO Application to earn more Ü's.
  • The introduction of ÜCHOOSE: Users can answer surveys and poll questions (including those contributed by sponsors) to earn Ü's. 

Social Newsfeed:  With KÜDZOO's new newsfeed design, users can stay up to date with the KÜDZOO Community and track personal progress.

Redesigned "Shop" section to facilitate the shopping experience and provide better brand exposure for sponsors.

No Scam Zone: Students now must verify their phone number before earning rewards. 

Improved Grade Submission: Students can now upload pictures of their grades from their library when submitting report cards.

For more information about KÜDZOO visit http://www.kudzooapp.com/. To download the app: www.smarturl.it/RateKudzoo 

About KÜDZOO

KÜDZOO is a free mobile application that engages students in their education by rewarding them for their academic achievements.  The app leverages the relationship students have with technology, inspiring students across the country by making 'hitting the books' tonight relevant tomorrow. KÜDZOO turns students' hard work in the classroom into real life rewards like deals and discounts at popular retailers and once-in-a-lifetime experiences, including internships, a one-on-one session with a Wall Street trader or the opportunity to meet a favorite athlete.

With over a half million users expected by early 2016, KÜDZOO is the mobile app where "ads are rewards" helping brands to reach this key demographic of 13-22 year olds as well as their parents.

KÜDZOO's Cofounders, Trevor Wilkins and Logan Cohen, are based in New York City. Students can download KÜDZOO for free on the Apple App and Google Play Stores.

 

SOURCE KUDZOO



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