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ThinkFun's 2016 Games Expand The World Of Learning Through Play


News provided by

ThinkFun, Inc.

Feb 09, 2016, 10:26 ET

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ThinkFun, Inc.'s 2016 games encourage an interest in Science, Technology, Engineering, Art, and Math (STEAM), while generating excitement for a world of learning through play.
ThinkFun, Inc.'s 2016 games encourage an interest in Science, Technology, Engineering, Art, and Math (STEAM), while generating excitement for a world of learning through play.

ALEXANDRIA, Va., Feb. 9, 2016 /PRNewswire/ -- For 30 years, ThinkFun, Inc. has given the world innovative games that ignite the minds of both children and adults, and this year is no different.  Its 2016 games teach algebraic and physic principles to kindergarteners, improve elementary students' multiplication skills, connect the mind and body with yoga challenges, and even provide an at-home Escape the Room experience.

"ThinkFun is dedicated to making learning fun.  We're committed to creating games that spark curiosity, cultivate confidence, and nurture life-long learners," said CEO and co-founder Bill Ritchie. 

ThinkFun, Inc.'s games are known for stimulating crucial brain development and encouraging interest in Science, Technology, Engineering, Art, and Math (STEAM), and generating excitement for a world of learning through play.  Innovation, creativity, value, and fun comprise the development of every game.

"We understand that parents want to help their children learn, build their perspective and skills, without spending a fortune," said Mr. Ritchie.  "They also want to have a good time with their kids.  Our 2016 line really has the entire family in mind."

ThinkFun's 2016 games:

Balance Beans™, Ages 5 and up, single player, MSRP: $17.99
This bean-filled game with a fun seesaw, introduces algebraic equation and physics. The player must determine where to place the colorful beans on the seesaw to keep it from teetering.  As challenges progress from "easy" to "super hard," players rely less on trial and error, and more on their math and reasoning to balance the beans. 

Circuit Maze™, Ages 8 and up, One Player, MSRP: $29.99
This electric current game helps players understand electricity safely, and develop sequential logic and reasoning skills by allowing them to create real circuits. When placing individual tokens on the board, players form working circuit paths and light up different colored beacons.  As their knowledge and skills progress, the challenges become more difficult. 

Escape the Room Mystery at the Stargazer's Manor, Ages 10 and up, multiple players, MSRP: $21.99
Escape the Room events are happening in cities all over the world, and now one can happen in your home with the first play-at-home version.  In this timed party game, players decipher clues to unravel the mystery of the town's well-respected astronomer – without actually locking anyone in a room! 

Math Dice® Chase, Ages 8 and up, four to six players, MSRP: $6.99
A multiplication game, and resource for classrooms that was invented by a teacher, Math Dice Chase is one part hot potato and one part math.  Players race to quickly multiply numbers together and shout out the answer to avoid getting caught with both sets of the 12-sided dice, building math skills and confidence while problem solving together.

Stratos Spheres™, Ages 7 to adult, two players, MSRP: $9.99
The first 3-D "four-in-a-row" game with Stratos Spheres eliminates the game board empowering players to build the game themselves – and their critical thinking skills, as they go, wherever they go. To start, a player adds one his/her colored sphere and then passes to the opponent to do the same.  Players take turns adding their spheres until one of them gets four colored spheres in a row – vertically, horizontally or even diagonally.

Memory Yoga™, Ages 3 and up, two or more players, MSRP: $9.99
Memory Yoga helps preschoolers improve their balance, confidence and mental focus while boosting memory skills. With 26 illustrated cards and 18 poses, players choose a card and search for the match. Once they find it, they perform the pose.

Yoga Spinner®, Ages 5 and up, two or more players, MSRP: $14.99
Stimulate and calm the mind simultaneously, while encouraging teamwork and physical activity.  Yoga Spinner players give the spinner a whirl and perform the corresponding pose to win the pose card.  To win the game, players need to collect a card from each of the four categories of yoga poses.

Yoga Cards, Ages 6 and up, two or more players, MSRP: $4.99
Want to learn how to hold a steady stance like a warrior? Yoga Cards is designed to develop awareness and awaken young minds while practicing 48 yoga poses. It's a fun game of bending, balancing and trying to accomplish the seven poses on your mission card before your opponent does.

Back Spin™, Ages 8 to adult, single player, MSRP: $14.99
ThinkFun is releasing from its Game Chamber the legendary, Oppenheim award-winning game Back Spin, which first appeared in 1992 (Binary Arts).  Players put their logic and problem-solving skills to task as they spin, switch, and move colored balls from front to back and back to front into the correct slots of a double-sided, portable saucer-shaped puzzle.

www.ThinkFun.com/media-center
Twitter (https://twitter.com/thinkfun)
Facebook: (https://www.facebook.com/thinkfungames)
http://toyfair.vporoom.com/ThinkFun
Toy Fair Booth 1819

Photo - http://photos.prnewswire.com/prnh/20160209/331140

SOURCE ThinkFun, Inc.

Related Links

http://www.ThinkFun.com

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