NEW YORK, July 23, 2014 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:
Wearable Technology: Vendors and Solutions
http://www.reportlinker.com/p02105871/Wearable-Technology-Vendors-and-Solutions.html
Overview:
Certain large consumer electronics suppliers, such as Sony, have entered into the wearable technology arena while others, such as Apple, have yet to stake a claim into what we see as a multi-billion dollar transformative industry. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. There is not yet a clear winner, nor do we believe there is a need for one. However, our analysis does point towards winners in certain key battlegrounds such as smartwatch vs. smart wristband.
Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. The future wearable technology ecosystem will be centered around consumer use of Body Area Networks (BAN) and related technology including wristbands and watches, electronic skin/tattoo, and electronically enhanced clothing. Additional support technologies include Augmented Reality (AR), sensors and sensor networks, and a variety of short-range communications modalities. We see additional opportunities for 4G communications and beyond to utilize ambient awareness and peer-to-peer communication via LTE Direct.
This research evaluates the wearable technology marketplace with emphasis on vendors, strategies, applications and development. In this report, we analyze the current wearable devices vendors and their products. We also provide market analysis for the future of the industry and anticipated direction over the course of the next five years.
Key Findings:
Top mobile executives see wearable computing devices as the next big thing in the mobile industry.
The smart wristband will ultimately win the battle against the smartwatch - learn why and how in this report.
The wearable technology ecosystem is highly fragmented, consisting of many vendors, and many ideas of what will be successful in the marketplace.
The entire wireless ecosystem (actually it goes beyond wireless to include advertising, commerce, and more) will evolve to a wearable-centric model.
The wearable transformation will be both a huge opportunity and also a big threat to wireless carriers as business models evolve along with the new wearable-centric ecosystem.
Consumer electronics suppliers should partner with wireless carriers in support of a variety of applications and new business models involving new technologies.
We see the Wearable Ecosystem evolving along with the evolutions of other key areas such as broadband wireless technologies, devices, sensing systems, etc.
Wireless devices will no longer be held or kept in the pocket but rather worn. At the same time, wireless connectivity will take on a whole new meaning just as display devices, autonomous communications, and self-aware applications transform the end-user environment with wearable technology, augmented reality, and the so-called Body Area Networks.
Report Benefits:
Market forecast for wearable technology
Understand the wearable technology marketplace
Understand supporting technologies for wearables
Learn about the role of short range wireless in wearables
Identify wearable technology vendor strategies and offerings
Learn about the future of Augmented Reality (AR) in industry verticals
Identify what is needed for applications and the overall ecosystem to grow
Learn about specific vendor strategies such as Intel's push into IoT and wearables
Target Audience:
Augmented reality companies
Wireless device manufacturers
Wireless infrastructure providers
Consumer electronics companies
Wearable technology developers
Embedded computing companies
Regulatory bodies and governments
Wireless service providers of all types
Military, law enforcement, and public safety
Mobile marketing and commerce companies
1 Executive Summary 9
2 Introduction 10
2.1 Overview 10
2.2 Topics Covered 11
2.3 Key Questions Answered 11
2.4 Target Audience 12
2.5 Companies Mentioned 12
3 Wearable Technologies and Applications 16
3.1 Wearable Technologies 16
3.1.1 Body Area Networks (BAN) 16
3.1.2 Augmented Reality (AR) 24
3.1.3 Sensors and Ambient Awareness 27
3.1.4 Supporting Short-range Wireless Technologies 29
3.1.4.1 RF Identification (RFID) 29
3.1.4.2 Bluetooth 30
3.1.4.3 Beacon 34
3.1.4.4 Others 36
3.2 Applications for Wearable Ecosystem 36
3.2.1 Wearable Tech in Industry Verticals 36
3.2.1.1 Clothing 36
3.2.1.2 Consumer Electronics 38
3.2.1.3 Gaming and Entertainment 39
3.2.1.4 Healthcare 41
3.2.1.5 Sports and Fitness 44
3.2.2 Wrist-ware: Smartbands and Smartwatches 45
3.2.3 AR Specific Areas 47
3.2.3.1 Archaeology 48
3.2.3.2 Architecture 48
3.2.3.3 Art 49
3.2.3.4 Commerce 49
3.2.3.5 Construction 51
3.2.3.6 Education 51
3.2.3.7 Gaming 53
3.2.3.8 Industrial Applications 53
3.2.3.9 Healthcare 54
3.2.3.10 Military Applications 55
3.2.3.11 Navigation 55
3.2.3.12 Office Workplace 56
3.2.3.13 Sports and Entertainment 57
3.2.3.14 Technical Support 57
3.2.3.15 Digital Entertainment 58
3.2.3.16 AR in Tourism 58
3.2.3.17 Translation 59
3.2.3.18 Support for the Disabled 59
4 Vendor and Solution Analysis 60
4.1 Abbott Laboratories 60
4.2 AcousticSheep 62
4.3 Adidas 63
4.3.1 Micoach Mobile 64
4.3.2 miCoach X_CELL 64
4.3.3 MICOACH SPEED_CELL 66
4.3.4 MICOACH Smart Run 67
4.3.5 Heart rate Monitor 68
4.3.6 MICOACH PACER 69
4.4 AiQ Smart Clothing Inc. 70
4.4.1 BioMan 71
4.4.2 NeonMan 74
4.4.3 ThermoMan 74
4.5 Apple 74
4.6 Atheer Labs 75
4.6.1 Atheer One Smart Glasses 76
4.7 Burg 77
4.7.1 Burg Smart Watches Series 78
4.8 Cityzen Sciences 78
4.8.1 Smart Sensing Digital Shirt from Cityzen 79
4.9 Clothing+ 79
4.10 Facebook (Oculus) 80
4.11 Fitbit 81
4.11.1 Fitbit Flex 81
4.11.2 Fitbit Tracker 82
4.11.3 Fitbit Zip 84
4.11.4 Fitbit Ultra 85
4.11.5 Fitbit Force 85
4.12 Google 86
4.12.1 Google Eye-ware 89
4.12.2 Ingress Game 90
4.12.3 Android Wear 91
4.13 I'm 92
4.14 Jawbone 92
4.15 Intel (Basis Science) 94
4.15.1 Basis Health Tracker 95
4.15.2 Make it Wearable Challenge 95
4.15.3 Intel, Wearable, and the Internet of Things (IoT) 96
4.16 Meta Watch 97
4.16.1 MetaWatch 98
4.16.2 Strata MetaWatch 99
4.17 Mio Global 99
4.18 Misfit 102
4.19 National Electronics and Watch Company 104
4.19.1 GPS-Run (GM-1000) 105
4.19.2 Run+ (GM2000) 106
4.19.3 Run Pro (GM3000) 107
4.19.4 Heart Rate Monitors 108
4.19.5 Fitness 109
4.19.6 Lap series 110
4.19.7 Training Series 110
4.19.8 Outdoor Wearables 113
4.19.9 Water Sports Set 115
4.20 Neptune 116
4.21 Neurosky 116
4.21.1 MindWave 118
4.22 Nike 119
4.22.1 Fuel Band 120
4.23 OMsignal 121
4.23.1 OM Signal Shirt 121
4.24 Oxford Metrics 122
4.25 PA Consulting 122
4.26 Pebble Technology 123
4.26.1 Pebble Watch 123
4.26.2 Pebble vs. Samsung 125
4.26.3 Pebble Development Community and Apps 125
4.27 Polar 126
4.28 Qualcomm 126
4.29 RUNSAFER 127
4.30 Samsung 128
4.30.1 Galaxy Gear Series 129
4.30.2 Galaxy Gear 2 Neo 130
4.30.3 Galaxy Gear Fit 130
4.31 Sensoree 132
4.32 Sensoria 132
4.33 Silent Call Communications 133
4.34 Sonostar 134
4.35 Sony 134
4.35.1 Sony SmartWatch 135
4.35.2 Sony SmartBand 136
4.36 VIEVU 137
4.37 Vuzix 137
4.38 WearIT 138
4.39 Xensr 139
4.40 XOWi 140
4.41 Zephyr Technology 140
4.41.1 BioHarness 141
4.41.2 ZephyrLIFE 141
5 Future of the Wearable Devices Industry 144
5.1.1 Vendor Impacts and Industry Opportunities 146
5.1.2 Application Development 149
5.1.3 Regulatory Challenges 153
5.1.4 Wearable Form Factor Battle: Watches vs. Wristbands 155
5.1.5 Augmented Reality and Augmented Media 159
5.1.6 Wireless Service Providers and Wearables 161
5.1.7 Related Technologies/Solutions 164
5.1.8 Market Forecast 165
5.1.9 Recent Acquisitions 169
5.1.10 Additional Companies to Monitor 170
List of Figures
Figure 1: Use Case from SixthSense 26
Figure 2: Hand as Dial Pad 27
Figure 3: Smart Wearable Tech on the Wrist 46
Figure 5: Adidas miCoach X_CELL 66
Figure 6: MICOCH SPEED_CELL 67
Figure 7: Adidas MiCoach Smart Run Watch 68
Figure 8: Micoach HRM attached to user's chest 69
Figure 9: MICOACH PACER set 70
Figure 10: BioMan Shirt from AiQ 72
Figure 11: Atheer One Smart Glasses 77
Figure 12: Fibit Flex Bluetooth Wristband 82
Figure 13: Fitbit Tracker 83
Figure 14: Fitbit ZIP 84
Figure 15: Fitbit Force 86
Figure 16: I'm Watch 94
Figure 17: MetaWatch 98
Figure 18: Mio Alpha: Heart Rate Monitoring Watch 101
Figure 19: Mio Link Synchronizes with the MioGo Smartphone App 102
Figure 4: Shine Devices 104
Figure 20: NEWCO GM-1000 106
Figure 21: NEWCO Run+ (GM2000) 107
Figure 22: NEWCO Run Pro (GM3000) 108
Figure 23: NEWCO Fitness Tracker FW-3000 109
Figure 24: NEWCO LW-5000 110
Figure 25: NEWCO TW4000 Training Wearable 113
Figure 26: NEWCO outdoors wearable AS-3000 115
Figure: 27 MindWave 118
Figure 28: Nike FuelBand 120
Figure 29: Pebble Watch 123
Figure 30: Galaxy Gear 2 130
Figure 31: Galaxy Gear Fit 131
Figure 32: Sony Smart Watch 135
Figure 33: ZephyrLIFE 143
Figure 34: Anticipated Development Areas 151
Figure 35: Two-sided Wearable Tech Communications 157
Figure 36: Wearable Tech Growth 167
Figure 37: Wearable Technology Revenue 2014 - 2020 168
Figure 38: Wearable Devices Market 2014-2020 169
To order this report: Wearable Technology: Vendors and Solutions
http://www.reportlinker.com/p02105871/Wearable-Technology-Vendors-and-Solutions.html
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