Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2014-2018 Forecast
LONDON, July 29, 2014 /PRNewswire/ -- Reportbuyer.com has added a new market research report:
Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2014-2018 Forecast
https://www.reportbuyer.com/product/2116801/Worldwide-Video-Game-and-Entertainment-Console-Hardware-and-Packaged-Software-2014-2018-Forecast.html
This IDC study forecasts demand for video game and interactive entertainment console hardware and disc-based game software worldwide through 2018 by major product family. North America is broken out from Western Europe, Asia/Pacific (including Japan), and a combined rest of the world (ROW) region. The aim of the study is to describe which product family is most likely to gain market share through 2018, and why this should be so, and characterize the health of the console gaming ecosystem later this decade.
"Sony's PlayStation 4 appears particularly well positioned for growth in the next few years," says Lewis Ward, IDC's director of Gaming research. "The transition away from disc-based distribution, moreover, is inexorable, but it's clear that game disc revenue will represent a majority of console game software and direct service revenue through 2018."
Table of Contents
IDC Opinion
In This Study
Methodology
Situation Overview
Worldwide Survey Results
U.S. Survey Results
Platform Competitive Analysis
Microsoft Xbox One and Xbox 360
Nintendo Wii U and Wii
Sony PlayStation 4 and PlayStation 3
Future Outlook
Forecast and Assumptions
Worldwide Forecast
North America Forecast
Western Europe Forecast
Asia/Pacific (Including Japan) Forecast
ROW Forecast
Market Context
Essential Guidance
Learn More
Related Research
Definitions
Methodology
Historical Market Values and Exchange Rates
Synopsis
Table: Top 3 Assumptions for the Worldwide Video Game and Entertainment Console Hardware and Packaged Software Market, 2014-2018
Table: Key Forecast Assumptions for the Worldwide Video Game and Entertainment Console Hardware and Packaged Software Market, 2014-2018
Table: Worldwide Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)
Table: Worldwide Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)
Table: Worldwide Video Game Console Hardware and Combined Packaged Game Disc ASPs, 2008-2018 ($)
Table: Worldwide Console Gamers, Combined Hardware, Software, and Direct Service Revenue, and Console Gamer ARPU, 2008-2018
Table: North America Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)
Table: North America Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)
Table: Western Europe Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)
Table: Western Europe Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)
Table: Asia/Pacific (Including Japan) Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)
Table: Asia/Pacific (Including Japan) Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)
Table: Rest of World Video Game Hardware and Packaged Software Shipments and Installed Base by Console, 2008-2018 (000)
Table: Rest of World Video Game Console Hardware and Packaged Software Revenue, 2008-2018 ($M)
Table: Worldwide Video Game and Entertainment Console Hardware and Packaged Software Revenue, 2008-2018: Comparison of December 2012 and May 2014 Forecasts ($M)
Table: Exchange Rates, 2006-2013 (%)
Figure: Worldwide Most Actively Used Console Shares, 1Q14
Figure: U.S. Purchasing Decision Factors Among Likely Console Buyers, 4Q13
Figure: Microsoft Xbox One Architecture
Figure: Worldwide Video Game and Entertainment Console Hardware and Packaged Software Revenue Share by Major Console Platform, 2014
Figure: Worldwide Combined Microsoft Xbox One and Xbox 360 Installed Base Share by Region, 2018
Figure: Worldwide Combined Nintendo Wii U and Wii Installed Base Share by Region, 2018
Figure: Worldwide Combined Sony PlayStation 4 and PlayStation 3 Installed Base Shares by Region, 2018
Figure: Worldwide Seventh- and Eighth-Generation Console Shipments, Year 1-Year 7
Figure: Worldwide Seventh- and Eighth-Generation Console Installed Base, Year 1-Year 7
Figure: Worldwide Seventh- and Eighth-Generation Console Installed Packaged Game Shipments, Year 1-Year 7
Figure: Worldwide Video Game and Entertainment Console Hardware and Packaged Software Revenue, 2008-2018: Comparison of December 2012 and May 2014 Forecasts
Read the full report:
Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2014-2018 Forecast
https://www.reportbuyer.com/product/2116801/Worldwide-Video-Game-and-Entertainment-Console-Hardware-and-Packaged-Software-2014-2018-Forecast.html
For more information:
Sarah Smith
Research Advisor at Reportbuyer.com
Email: [email protected]
Tel: +44 208 816 85 48
Website: www.reportbuyer.com
SOURCE ReportBuyer
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